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Butterpantsproductions

Member Since 01 Jan 2010
Offline Last Active Jul 24 2011 03:13 PM

Topics I've Started

Looking for pixel - sprite artist

16 July 2011 - 09:20 PM

Hi There, We at ButterpantsProductions© are going to make a small game which has no name yet ^^

It's gonna be 2-d~3-d, like the pokemon games.

We are looking for someone that does pixel art for the sprites, including:
Characters
Buldings
Lanscapes
etc.

It would be a bonus if you had skype so we could contact easily (not only calling, mostly contact by the chat function) The language will be English or Swedish either is fine! :)

ButterpantsProducions© has a programmer (me) and a musician (my friend) and soon hopefully a spriter (you)

Need more info? Don't hesitate to Message!

PEACE!

p.s No un-serious people. We intend to make this game good! :D

Collision_point

09 July 2011 - 03:50 PM

Hi people!

I can absolutely not understand how to use the collision_point argument! (Is it called an argument? :s )
anyways, I am trying to get my obj_enemy_1 to understan that if it is ontop of sand it will chase obj_player at a speed of 4, instead of 7.
so I tried this; (oh and [] are supposed to be the squiggly ones, but on the computer I'm using (not for programming) I can't do them D:)
In Step event of obj_enemy_1
if collision_point(x,y,obj_sand,true,true) = false
[
move_towards_point(obj_player.x,obj_player.y,7)
]
if collision_point(x,y,obj_sand,true,true) = true
[
move_towards_point(obj_player.x,obj_player.y,4)
]
But it doesn't work :(
Help anyone? :)

Bullet sprite

07 July 2011 - 02:27 PM

Hi people!
In my game I'm supposed to shoot a bullet with Space. My character can turn around 360° because it's following the mouse.
The thing is that when I shoot the bullet it is facing upwards (because it only has one sprite, and it's facing upwards)
So if i shoot to the right the bullet goes to the right but is facing upwards.
It is (ofcourse) the same thing in every possible way that i shoot (360).
Is there a easy way to fix this?

Jumping with gravity problem

05 July 2011 - 05:13 PM

Oi people! :)

I just started working with a new game, It's supposed to be a platformer. I have one problem.
When i jump it's working fine, I go up in the air and eventually I start going down. But if i jump and then hit the roof (or just a platform) i just pop down again. This is very laggy and I've come to the conclution that it's because of my move_contact(270); code in my collision to obj_wall event.
I know this because it works fine when I don't have it in the code, althou then i stop above the ground (obj_wall) and then fall the last few pixels :/

Here's all of the code:
obj_player
Step
if !instance_place(x,y+1,obj_wall)
{
gravity = 0.7
}
if instance_place(x,y+1,obj_wall)
{
gravity = 0
}
if vspeed > 9
{
vspeed = 9
}

Collision with obj_wall
vspeed = 0;
move_contact(270);

Key press Up
if vspeed = 0 && !instance_place(x,y-1,obj_wall)
{
vspeed = 14
}

obj_wall
Create
solid=true;

How do I fix this?

Creating object in 3d

03 April 2011 - 06:35 PM

Hi!
I'm trying to make a obj_bullet to be created at player2's x and y. The thing is that when I do the instance_create(x,y,obj_bullet) (in the space relased event) it says (when i release space in the game)

ERROR in
action number 1
of Keyboard Event for <Space> Key
for object obj_player2:

Creating instance for non-existing object: 17

What have I done wrong?!