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Nikc-Nack

Member Since 25 Dec 2009
Offline Last Active May 18 2013 10:30 PM

Topics I've Started

indie(Function); Freebies

21 June 2011 - 04:59 PM

indie(Function);
indie(EVERYTHING);

_______________________________

http://indiefunction.com

Most Recent Freebie:
Game Maker 8 Icon
Posted Image
Click to download PNG


Click here to download PSD


We hope you enjoy!

To find more freebies go to http://indiefunction.com/freebie.php



We hope you enjoy,
Nikc-Nack(Magazine Manager)

Procedural Generation with Perlin Noise

21 May 2011 - 03:06 AM

Hello,
Back with another question after a few months.
For the past few days I've been toying with Perlin Noise procedural generation. I've got it to the point where I can generate the noise based off of the seed and it's working excellently. Now this is where I have been able to find any good help, once I got the height map I need to be able to somehow turn it into mass landscapes and such, after googling very much I have yet to find a answer to this.

If you need more detail just ask!
Nikc-Nack

Blur Blob

02 May 2011 - 02:49 AM

Hello,
This may result in a simple answer, but I am unsure. I've been Googling for some time now and asking some friends on Skype about this.
Basically in my program I use the same object multiple times beside itself. And it sort-of creates a glow effect. Problem is that I'm using large squares and it looks really blocky. So what I want to do it somehow merge all of them together. It's also important to note they get more transparent(see-through) around the edges. I've read that if I were to save the sprites on a surface, then stretch it, and shrink it back down to normal size then I would achieve my result. But I haven't been able to find a good way on how to do this.
I'm an artist, not a amazing programmer, but I've been programming for 8 years. I'm new to surfaces, so a detailed explanation would be great!

Added:
Here is how my lighting appears now, except it's 2D. It's block just like the normal minecraft lighting.
Posted Image


Thanks,
Nikc-Nack

Pengine - Platform Engine

10 April 2011 - 05:27 AM



Posted Image


Pengine
The Platform Engine

Latest Release: Indev 0.2

Information:
   Pengine is an Open-Source Game Maker 8 platform engine. It sells for a really low price of $0.00. Although Pengine is still in Beta and not completed, it is ready for use in a simple platformer. The Platform engine will be completely coded in GML by myself, Nikc-Nack. As you can probably tell I didn't spend a ton of time on the graphical side of the program, but I tried to add some prettiness to draw some more attention.
   The greatest part about the platform engine is that all that you have to do is edit the create event to suit your needs. EVERYTHING will be done without you editing tons of code!

Visit the Pengine Website

Screenshots:
- Screenshot 1 -
- Screenshot 2 -


Posted Image
Get Now!


Demo 0.2



For those who prefer it:

Category: Open Source Platform Engine
File Size: 1.1mb
GM Version: GM8 Pro
Vista Compatible: YES!
Changes Screen Resolution: No
Download Link: Demo 0.2




Hope you all enjoy and I appreciate critique,
Nikc-Nack

Random Line in Array

09 April 2011 - 05:08 AM

Hello,
I'm creating a little thing that will procedurally generate random paths through a maze. It isn't really being used for a game, it's more just a learning thing.

Later I'll do some pathfinding and have the player walk through. But I think I can do that myself...

I'm simply wanting to do the following.

% = wall
@ = player
$ = end
(nothing) = path

So a level could look as follows:

%%%%%    %
@ %%% %% %
%     %% %
%%%%%%%% $
%%%%%%%%%%


I've managed to create a array of walls, but I'm extremely new to arrays and have been trying to learn. I've read through the GM Manual a bit, but I normally learn better from experience.
If possible, could you explain your code in good detail so I won't need to ask future questions on this, I want to learn arrays well, and not have to be stealing everyone else code.



Thanks in advanced,
Nikc-Nack