Jump to content


bigttcool2

Member Since 07 Nov 2009
Offline Last Active Aug 06 2012 08:34 PM

Topics I've Started

Parsing Commands

06 August 2012 - 06:09 PM

Hello. I'm writing a command interpreter - its part of a game I'm writing. Each command has the following syntax:

>command arg1#arg2#arg3

The ">" is included in the command.

I'm trying to strip >command from the entire string, but I can't seem to do it. I tried string_delete, string_copy, string_replace_all to strip the command and everything is also stripping the argument.

Here are some constraints:

  • Commands may aren't all fixed length
  • Arguments are allowed to contain spaces, hence they are seperated with # as opposed to " ".
  • I only need the "arg1#arg2#arg3" because I have no problem parsing those.
Any help would be SO appreciated.




Thanks  :happy:

~bigttcool2  :happy:


Looking for artist

28 March 2012 - 10:00 PM

Hello!

I'm looking for an artist to make a animated dog sprite, based off of a puppy made from a towel.

Here is a picture of the original towel dog:
http://osmiumusa.com/programs/towel_puppy1.jpg

Here is kind of how I'd like him to walk:
http://www.youtube.c...h?v=lMb1x8_Ghg0

He shouldn't have any definitions of legs, just maybe the tips of the towel as his feet.
Feel free to ask for any clarification on his motion.

~bigttcool2

People with lots of free time...

12 March 2012 - 09:55 PM

Hello everyone,

I'm writing a program that translates English to Sumerian. This requires a large dictionary, and I can't automate it. So I need someone to take a pdf (provided upon interest) and make it into a list like:

english1,sumerian1
english2,sumerian2
...

Now, I would like to get this done as quickly as possible, but this pdf has 157 pages of translations. I won't delegate all of it, I'll do a good portion of it, I just would give you a chunk of stuff to write.

Thank you for your interest.

bigttcool2

Unable to run Android apps

06 March 2012 - 12:03 AM

Hello,

I just got my GM:S beta, and I have had no luck at all...

I am unable to run the android, C++ or HTML5 compilations of the Tic Tac Toe example. Here are the various problems:

Android and C++ Runner
The problem is basically the same for both of these platforms. But I'm more interested in Android development, so I'll address that here. I just loaded the Tic Tac Toe example because that looks easily portable to Android usability. So all I want to see is if the game will play. I plug my phone in, turn it in charge only and enable usb debugging. I check adb to ensure it sees it, and I gather it all works. So I go to GMS, select android from the drop down menu, and press the green play button. It says "Saving Executable..." and when that's done, it comes up with a "Compile Errors" box with no resources listed in it. The Compile Tab that pops up at the bottom says this...

"C:\Users\<Name Omitted>\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe"  /obob=True /obpp=False /obru=True /obes=False /c /m=android /studio /o="C:\Users\<Name Omitted> \AppData\Local\Temp\gm_ttt_83691\TicTacToe"   "C:\Users\<Name Omitted> \AppData\Local\Temp\gm_ttt_83691\Tutorial1.exe"

Compile finished: 5:56:41 PM


And it does nothing further. For the C++ runner, it does the same thing. I don't know whats wrong here.

HTML5
For this, I get the nginx server running in a command window, then that goes away relatively quickly, then I get to my localhost ip address:the port number specified in the preferences and it gives me a 403 Forbidden error. I've allowed internet access to it in McAfee, so I don't know what its forbidding...

Any help would be appreciated. Thank you in advance.

bigttcool2

Transitions with views

31 January 2012 - 12:00 AM

Hello!

I'm writing a game that uses views (with rotation) and I want to implement my own transition. It fades, grows, and rotates all at the same time. My problem is that the GM transition engine is passing the entire room on the surface, not view adjusted. The script would work if this was the circumstance in which I needed, but with views, it messes up badly. So I need to get the following script to work with views. Any ideas?

Thanks. ~bigttcool2

//arg0: a surface with the image of the previous room
//arg1: a surface with the image of the next room
//arg2: the width of the surfaces
//arg3: the height of the surfaces
//arg4: and the fraction of the transition (between 0 and 1). (precent)

//background
draw_rectangle_color(0,0,argument2,argument3,0,0,0,0,0);
//new
scale = (argument4/3)+.66;
lscale = (argument4/4)+1;
rot = argument4-.5;
if (rot<0) {rot=0}
rot *= 20
draw_surface_center(argument1,room_width/2,room_height/2,scale,scale,rot,c_white,argument4);
draw_surface_center(argument0,room_width/2,room_height/2,lscale,lscale,-rot,c_white,1-argument4);


draw_surface_center can be found here: http://www.gmlscript...face_center_ext (I renamed it for easier use)