The units themselves technically don't need pathfinding, they are only told to move to places they can see. However, sometimes they still bump into a wall along the way, and they certainly run into large amounts of themselves. What would be the best way to tell them to avoid (or just slide off of) a wall object AND an enemy object (I can not use a parent object because they already have different ones for the lighting engine I am using) while they are moving to a point? Their mask is already a perfect circle.
I apologize ahead of time for asking a question that I imagine gets answered a lot. I have looked into this for a long while now, however, and have not found anything that successfully does this. I also apologize if this really is not possible. I know my situation (considering the amount of enemies, and since I need to avoid two objects without using parents) is not ideal. Please tell me if I have left out any important information. Thanks!
Edit: Forgot to mention, no objects in the game are 'solid'



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