It's good, but levels should reset smoothly (the player just drops back into the start position) after half a second or so, rather than popping up a message and then using room_restart();
I'm actually quite liking games that don't punish the player at all, recently. Instead of 'dying', one should be able to go back in time a few seconds to a point where they DIDN'T screw everything up, and continue from there, as opposed to from the start of the entire level.



Find content
Male
