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oldschool_wolf

Member Since 13 Oct 2009
Offline Last Active Sep 29 2011 12:07 PM

Posts I've Made

In Topic: Code.

17 May 2011 - 08:16 PM

Even with the fixed code it doesn't do anything

edit: use A I R's code

In Topic: Code.

17 May 2011 - 08:12 PM

"mp_potential_step(image_angle,image_angle,8)"

That function requires 4 conditions(not sure if that's the right word to use), you have 3

In Topic: Multiple Playable Characters Streamlined control

17 May 2011 - 07:51 PM

I don't claim to be an expert, but this is how i'd do it:

1)Place all that code in a parent object.

2)Create a child object for each character type.

3)Have a global variable named "selected" (or whatever you want)

4)Only execute the code if selected = id.

5)You just need a method of selecting the characters, e.g. In the "left button" event selected = id

In Topic: Make 2D Topdown Sprite Looks 3D Tutorial UPDATED!

17 May 2011 - 06:58 PM

You are a god amongst men! Very, very cool and so simple to use. Can't wait to see what I can do with it!

Just out of curiosity, Is this technique well known in the games industry? Are there any commercial games that uses this method?

In Topic: Rotating to view selected area.

15 May 2011 - 04:56 PM

If i understand correctly:

1) I'm assuming this code is in the step event, if not put it in there.

2)Cut all the code out of the if statement (but not the target_dir = point_direction(x,y,mouse_x,mouse_y)).

3)Paste it below the if statement.

That way the code is executed every step, not just when you press the mouse.