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FGR

Member Since 20 Sep 2009
Offline Last Active Nov 22 2010 02:32 AM

Topics I've Started

~ Tile Wizard ~

01 November 2010 - 12:49 AM

What is tile wizards?

Tile Wizards is a game in which you take on the the role of a tile wizard, who can use the powers of magic tiles to battle opponents.

Right now its just a fun little strategy game, where you get random magic tiles and use them to play against a computer who also uses random tiles.

Eventually I plan to enable the users to explore an overworld, in search of new tiles and opponents, and some sort of storyline.  Tiles will also have effects that will effect adjacent tiles. And images to represent 'Spirts' that exist in the Tiles.
The player will customize their own stack of cards to use making their stack more powerful as they progress.

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    * Category: Strategy
    * File Size: 2.7MB
    * GM Version: GM8
    * Vista Compatible: yes
    * Changes Screen Resolution: no
There Are gameplay instructions provided in-game before you begin playing.
WIP Download.
Mediafire:
http://www.mediafire...y5ireay62s0spnk
YYG
http://www.yoyogames...izard---ver-0_2

Please think of ideas, tiles, or concepts to expand the game as you play the Beta.
Keep in mind you'll be making your own deck in the final version, rather then getting random Tiles like now.

known glitch:
if there is one slot left on the board. and a tile is placed there it ends the game, even if the tile opens up new slots.

Thank you for testing! ^^

3d Engine With Slopes And Loops

22 October 2009 - 04:48 AM

so..yeah...as far as I know no one has ever done this.
So I'm doing it myself. I'm make a 3D game maker engine that has loops and slopes...so far everythings going ok. I'm very early in development so what I have to show isn't very pretty. Hycam=LAG BTW
http://www.youtube.c...h?v=DoHwR1w_uOM

also images:
2.5D mode example
http://i567.photobuc...volver/3dev.jpg

another angle:
http://i567.photobuc...ver/wallrun.png

my attempt at a model:
http://i567.photobuc...monstrosity.jpg

stupid ass camera glitch I kept getting:
http://i567.photobuc...r/loopphail.png

will probably be opensource when completed.

Ugh...you guys want a demo... ssly?
I'll post one...but its next to un-playable in this state as half the stuff isn't even drawn in 3d to to avoid getting in way of the camera.
and if I see someone who decompiled this and claims it as their own...I will kill them.
http://www.mediafire.com/?jkjh4ytkgmh honestly tho...I just showed you about everything I added to the base engine (Sonic Dev Created by Team FGX) so the only real reason I can think as to why someone would DL would be to decompile and steal it...

Updates to arrive...whenever I have have time to make em...

Some Sonic Recreations I've Been Working On

20 September 2009 - 04:18 AM

*grown* not another sonic fan game!  Well what do you know I've actually put effort into to quite a few of these.  
sure there fangames but they certainty are not rip off's of game engines with a majority of the sprites ripped from games.

The first I'll show you is fully playable and you may have seen it at YoYoGames already. Its not as popular as my other 3d platfomer but I like it a lot.
you can view it here: http://www.yoyogames...ames/show/95736
or watch gameplay here: http://www.youtube.com/user/fgrhq
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The game includes 3d environments, several new animations , a killer soundtrack, and 9 well designed levels.
The game is not necessarily finished...it's a fully playable build but it's still got a few bugs to work out, bosses to add, and most importantly there is currently no save system. (which I have already received many frustrated complaints about).  Anyone who was following this project prior to the build release realized there was a texture swap...Unfortunately I rushed the entire scripting of the new textures and several walls/platforms have vanished completely in this build.  this does not make the game much different as all I can see that was lost was an alternate route in the second of the city levels and invisible fences in the second temple level.


The other game is VERY early in progress and is thus far the very first project being built on a brand new 2d sonic engine constructed by team fgx (which is lead by Gamer Dee, the creator of the ever popular "sonic FGX")  The engine is an ongoing community project and the actual game is being directed by myself but many other people have helped with it already in this early state.  Currently members are animating cut scenes, designing gimmicks, and polishing the physics and sprite handling to create what will hopefully give an experience almost identical to Sonic's "Golden Age"
Most of the sprites are original too!  all but the item boxes, test enemies, spikes, rings, and shields are original work by various artists
Watch a short demonstration of the unnamed first build here: http://www.youtube.c...h?v=00q90d0721M