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Chris Vergilio

Member Since 27 Aug 2009
Offline Last Active Dec 25 2012 12:16 AM

Topics I've Started

A question about shipping

04 December 2012 - 03:53 AM

I ordered something on Sunday, from a place in LA. I live a little over 30 miles from LA, and I chose to ship with Fedex 2-Day shipping. It has shipped today and is in transit (as of typing, just left the LA origin facility), will I expect it tomorrow (Tuesday) or will they hold my package until Wednesday?


Discuss

Better Collision Checking? (GM8)

10 November 2012 - 05:38 PM

Okay, so I'm having a slight problem.

Currently, I'm using a pushing script to for the player to push a block at a 16x16 grid:
if other.x > self.x
self.x -= 16
if other.x < self.x
self.x += 16
if other.y > self.y
self.y -= 16
if other.y < self.y
self.y += 16


And to prevent the block from being pushed into a wall, I use this code:
x = xprevious;
y = yprevious;

Now, the problem is, I want a sound to play when the block is pushed, but ONLY when the block is pushed (moves), and I was wondering how to go about this?
I've tried a few methods, in which I put it in the collision code with the block and player, but it didn't work. Hope someone can help!

Thanks in advance! :)

Joystick Problem

05 May 2012 - 01:57 AM

I'm using the RetroUSB port for an NES controller, but I don't really think it makes a difference.
When I use joystick_xpos() to check the position and draw the results (as text) it seems to work just fine; left = -1, right = 1 and they both show up when pressed
but when I use it to check the position and produce results (such as movement), pressing right doesn't work. Checking for -1 works (pressing left) but checking for 1 doesn't (pressing right).


if joystick_xpos(1) = -1
{x -= 8}
if joystick_xpos(1) = 1
{x += 8}
if joystick_ypos(1) = -1
{y -= 4}
if joystick_ypos(1) = 1
{y += 4}

Anyone have a clue why this isn't working?

Simple Chat Software

10 December 2011 - 05:15 AM

I'm sure this idea has been here before or maybe not, but I have an idea for a chat software that is much more lightweight that Skype or Pidgin.

Since I am no good at all with 39dll or any other capable network dll, I am posting my idea here

The main idea with this software is that its supposed to be lightweight, and simple in design (Windows Classic is what I had in mind)

Here are some features that I have come up with: (Not sure if some can be done with Game Maker)

-Friend System [ Each program randomly generates an ID code that the user can give to their friend to add to their list of friends, so that they can chat with each other. Having someones ID code is the only way to communicate with that person. I am VERY open to other ideas about a friend system that work better, this is just one idea. ]

-Lightweight [ Since Game Maker programs tend to take a lot of memory, I have found a DLL reduces the amount of memory usage, which in turn will make the software faster. Cleanmem DLL ]

-Simple [ Very basic, yet essential features in the software. Like accounts to log into, etc. ]

-Design [ I had Windows Classic in mind for the GUI, gives the software a "lighter" appearance. Open to other ideas. ]

As you can see, the software I had in mind is very bare-bones in a way, and thats exactly what I imagined the software to be. An easy to use, lightweight way for people to chat. Simple as that, but I can imagine the amount of work this would take and if someone could give me an idea of how this can be done, I would be glad to help as best as I can, or perhaps someone could help me.

Criticize away! I would love to hear your opinion on this

get_open_filename() and directories

04 December 2011 - 08:16 AM

Is it possible to set the directory "get_open_filename()" opens up?

How would I go about this?