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togman100

Member Since 23 Aug 2009
Offline Last Active Nov 02 2012 05:02 AM

Topics I've Started

Influenza

21 September 2012 - 06:31 PM

Name: Influenza
Game Version: 1
Game Maker: 8 Pro (but downloaded as .exe)
Screen size: 850x500
Filesize: Full zip is 38.3 MB
Genre: Tower Defense
Viruses:
Random pieces of DNA with one mission: reproduce. And one way to reproduce: to infect host cells to create copies of themselves. They are not living. They cannot be killed. They are life ultimate threat.
Posted Image


Posted Image


From the world of viruses and cells comes Influenza: a tower defense game based in the human body.
Use 6 cells in your biological arsenal to fight the virus and prevent infection. But watch out, viruses can turn cells into factories to produce more of them. If you don’t hurry cells will overtake your body, using your own cells against you.


Download:
4shared: http://www.4shared.c...nfluenza.html?#
Yoyogames: http://sandbox.yoyog...04749-influenza

Detecting if something is in a string.

23 July 2012 - 10:55 PM

Hello all.
I’m working on an artificial intelligence chat and need help with the reading your post section. To properly simulate the human reading process I want the program not just to detect if the string you just typed says “hello”, for instance, but detect if “hello” is part of the string. So essentially if you want to say “hello, how are you?” it will detect “hello” and “how are you” as two separate phrases and know to respond with “Hi” and “I am fine”.  So, I’ve been looking at all the string related scripts and haven’t found one that suits my needs, does anyone know of a code that could do this?
Thanks.

Drawing ds_list problems

19 March 2012 - 01:07 AM

Hello GMC. I’ve used the standard code for drawing a ds_list:
for (i=0; i<ds_list_size(global.powers); i+=1;)
{    
drawstr += "" + string(ds_list_find_value(global.powers,i));
}
draw_text(x,y,drawstr);
But Game Maker is drawing the list infinitely as a continuous loop. Is there anything that I can do to remedy this?

Drawing ds_list problems

19 March 2012 - 12:50 AM

Hello GMC. I’ve used the standard code for drawing a ds_list:
for (i=0; i<ds_list_size(global.powers); i+=1;)
{    
drawstr += "" + string(ds_list_find_value(global.powers,i));
}
draw_text(x,y,drawstr);
But Game Maker is drawing the list infinitely as a continuous loop. Is there anything that I can do to remedy this?

Going to rooms based on variables

11 March 2012 - 11:27 PM

Hello. I have the following code.
if global.class_1=0
exit
else
{message_background(mess_back)
message_button(ico_button)
done=show_question("Are you done?")
if done =0 exit
if done=1
{goto_room=("powers_"+string(global.class_1))
room_goto(string(goto_room))
}}
When I run it I get the following error message.

FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object done_class:

Unexisting room number: 0

So my question is: is there something special I have to do to go to a room based on a variable or is that just not possible?