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3DMethods

Member Since 20 Jul 2009
Offline Last Active Nov 15 2010 01:27 AM

Posts I've Made

In Topic: Shoot Within An Angle

13 August 2009 - 09:28 PM

replace:

if distance_to_object(target)<=700

with:

if distance_to_object(target)<=700 && (image_angle>point_direction(x,y,target.x,target.y)-20 or image_angle<340-point_direction(x,y,target.x,target.y)) && (image_angle<point_direction(x,y,target.x,target.y)+20 or image_angle-340>point_direction(x,y,target.x,target.y))


Not working. The turrets still fire as though they had no restriction. I even tried lowering the degree to + and - 5 degrees.

In Topic: 3d Help

10 August 2009 - 08:55 PM

Posted Image
i have that sprite and i need it to look 3d if anyone can help that would be great


How about something like this?
Posted Image

In Topic: The 3d Sprite Shop

08 August 2009 - 09:09 PM

Wow, those look amazing. I have to nitpick tho.. if you could adjust the orc one, so the entrances are aligned across from each other and coming out of the center brown/red thing (Sorry, can't think of anything else to call it) Other than that though, I am thoroughly impressed.

Posted Image

not trying to be pushy but are you doing mine?

I replied a couple posts after your request.



Sorry guys I gotta close the shop. Gotta work on some other stuff that will take up a lot of my time. I may reopen in the future.

In Topic: The 3d Sprite Shop

08 August 2009 - 04:07 AM

Could you give it the same look the other one has? You know where the White parts are bright and the Blue parts are darker?

I basically wanted a sample of what it could look like, when i need you to start making them at a higher quality (Im talking about the quality of the textures, rather than the poly's of the object.) i will PM you. For right now i needed something to show one way it could look.

If you want to see what im planing to implement it into, take a look at my game in my sig (AetherConflict).

What more are you looking for texture wise? I don't see much more room for detail with such a small dimension.
Posted Image


That one is way darker than the other one.

Could you do the opposite of what you just did and brighten it?

And when i say improvements texture wise, i mean that some parts of the ships need to be textured differently, because some are supposed to be shiny, and other are supposed to have a dull look to them.

That's as good as it gets. If you want it brighter please refer to the first one I posted.

I'm working on recreating Warcraft I and was wondering if you'd like to take a shot at making some of the buildings so they are higher quality.

Type of sprite: buildings
Colors: Similar to references
Angle: top/similar to ref
Size: 96x96 (can be bigger, I can always scale down)
Describe: Barracks from Warcraft I
Reference pictures: http://img12.imagesh...rrackshuman.jpg

Thanks and I can't wait to see what you come up with.

Complete  :medieval:
Posted ImagePosted Image

In Topic: The 3d Sprite Shop

08 August 2009 - 02:51 AM

Could you give it the same look the other one has? You know where the White parts are bright and the Blue parts are darker?

I basically wanted a sample of what it could look like, when i need you to start making them at a higher quality (Im talking about the quality of the textures, rather than the poly's of the object.) i will PM you. For right now i needed something to show one way it could look.

If you want to see what im planing to implement it into, take a look at my game in my sig (AetherConflict).

What more are you looking for texture wise? I don't see much more room for detail with such a small dimension.
Posted Image

I'm working on recreating Warcraft I and was wondering if you'd like to take a shot at making some of the buildings so they are higher quality.

Type of sprite: buildings
Colors: Similar to references
Angle: top/similar to ref
Size: 96x96 (can be bigger, I can always scale down)
Describe: Barracks from Warcraft I
Reference pictures: http://img12.imagesh...rrackshuman.jpg

Thanks and I can't wait to see what you come up with.

no problem, will start work on it soon.  :)

howdy

what(fire sword)
view(going up on diagonal)
size(32*32 & 96*96)
details(the sword itself should be golden with flames coming of the blade)

thanks :medieval:

Sorry, can't do fire.