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magma24

Member Since 18 Jun 2009
Offline Last Active Nov 15 2012 03:56 AM

Topics I've Started

Cannot download anything from YYG!

23 March 2011 - 06:24 PM

Hey GMC community, <br style="line-height: 1.22em; "><br style="line-height: 1.22em; ">I haven't been able to download anything from YYG lately, every time I click the download button for any game, example, tutorial .... it comes up with an error message saying:<div>&nbsp;" Your download session has expired. Please try again. "</div><div><br></div><div>No matter how many times I try downloading this message keeps coming up.</div><div><br>Why is this happening? <br style="line-height: 1.22em; "><br style="line-height: 1.22em; ">Any ideas on how I can fix this?

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Any tips on graphics resources for GM games?

04 February 2011 - 12:18 PM

Hello GMC community,


I have been struggling to find graphics resources for my GTA clone project, and I've seen so many games that have such relevant graphics for their style and concept.I have looked at the graphic resources topic pinned here, I've searched over the internet for resources, but none of them are suitable.


My game- Criminal Career (link in signature) has a lot of mixed graphics styles, and I am having trouble finding graphics resources that fit one particular style, I was wondering how other people got good graphic resources for their games, and how they make them so relevant and in one style, any tips or ideas?
I would really appreciate some help :D

Speech Bubbles- For Dialog

17 May 2010 - 02:51 PM

Hey GMC,

I want to use speech bubbles for dialog in my game, and I'm not sure exactly where to start. Should I first make speech bubble sprites? How do I draw text on them?

I would kindly like to know a method for this in the unregistered version of GM.

Any ideas?

Just Cause Games

07 April 2010 - 08:47 AM

What do you think of the Just Cause games?

Personally I see that they have some errors and glitches but the concept and idea of the game has immense potential.

I love the idea of being in a huge island with cities and doing all sorts of crazy stunts while destroying and blowing up vehicles, killing people, being pursuid by the cops, and just causing mayhem, in style!

I would like to know people's opinions of this series of games. Do the flaws completely ruin the fun of watching or playing the game? Does the concept have potential?  Is the concept good for a videogame?



Here some links for those who don't know the series:

Just cause trailer

Just cause epic montage

Just Cause trailer #3

Just Cause 2 official E3 trailer

Just Cause 2 Games.com trailer

Just Cause 2 Gameplay

Need Help With Making Simple Achievement System

03 April 2010 - 07:43 AM

I am making an achievement system for my game. I plan to make many achievements that can be unlocked. I need help on getting the first achievement to be displayed properly when its unlocked. What I want to happen is for when the achievement is unlocked, a sprite is shown saying this, and then it dissappears after a small amount of time.

Here's what I did:

I created an object for the achievement (obj_achv)
I assigned a sprite to it
I made it invisible

In the step event I put:
if global.peoplekilled = 2							 //the achievement is to kill 2 people
{
global.challengeone = 1							//variable to say this achievement is done
sprite_index = spr_challenges				  //Changes to the sprite that shows the text to say the acheivement is done
visible = true										//makes the object visible so the sprite can be seen
alarm[0] = 50									  //sets the alarm 0 to 50 steps 
}

In the alarm 0 event all I put was:
visible = false;
When I tested this, I killed two people and then the sprite showed, but it wouldn't stop being visible, it wouldn't execute the alarm 0 event unless the amount of people killed is different from 2, any ideas?