Hi,
I'm trying to load levels in a game from sprites, however I've noticed it skips a row or two of tiles when loading the level. I've no idea what's causing this, could someone please help?
Here is the gmk file: https://dl.dropbox.c.../57274296/1.gmk (using GM8.0 Pro)
Thanks,
theg
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theg721
Member Since 08 Jun 2009Offline Last Active May 13 2013 04:35 PM
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Topics I've Started
Problems trying to load levels from sprites
14 October 2012 - 06:59 PM
Broken post counts on posts
08 August 2012 - 11:14 PM
As a heads-up to YYG & the admins, I just noticed post counts on some posts are broken; they're displayed as two numbers on different lines on some posts (but not all).
Examples:
I'm using Chrome on Windows 7, could someone check on other browsers if they have any others?
theg
Examples:
Spoiler




I'm using Chrome on Windows 7, could someone check on other browsers if they have any others?
theg
Tile based movement
26 July 2012 - 08:50 PM
Hi,
I've been having some problems with my tile based movement system. These include;
Here is the system (code goes in the player object):
If anyone could help with fixing this it would be much appreciated ^.^
Thanks,
theg
I've been having some problems with my tile based movement system. These include;
- being able to go inside a wall when side wall is to the right of the player
- being unable to move right when the wall is on the left
- moving horizontally while vertically off-grid, and moving back into the grid at the end of movement
Here is the system (code goes in the player object):
Spoiler
Create:
Step:
Create:
xx = x; yy = y; moving = false; dir = "down";
Step:
if moving = false then {
if keyboard_check_pressed(vk_left) then {
if !collision_point(x-1, y, obj_wall, 1, 1) then xx -= sprite_width;}
if keyboard_check_pressed(vk_right) then {
if !collision_point(x+1, y, obj_wall, 1, 1) then xx += sprite_width;}
if keyboard_check_pressed(vk_up) then {
if !collision_point(x, y-1, obj_wall, 1, 1) then yy -= sprite_height;}
if keyboard_check_pressed(vk_down) then {
if !collision_point(x, y+1, obj_wall, 1, 1) then yy += sprite_height;}}
if collision_point(x-1, y, obj_wall, 1, 1) && xx > x then xx = x;
if collision_point(x+1, y, obj_wall, 1, 1) && xx < x then xx = x;
if collision_point(x, y-1, obj_wall, 1, 1) && yy > y then yy = y;
if collision_point(x, y+1, obj_wall, 1, 1) && yy > y then yy = y;
if xx != x then moving = true;
if yy != y then moving = true;
if moving then {
if xx > x then {x += 2; dir = "right"; moving = false;} else {
if xx < x then {x -= 2; dir = "left"; moving = false;} else {
if yy > y then {y += 2; dir = "down"; moving = false;} else{
if yy < y then {y -= 2; dir = "up"; moving = false;}}}}}
If anyone could help with fixing this it would be much appreciated ^.^
Thanks,
theg
Computer Wi-Fi Connection on Xbox via Ethernet?
01 July 2012 - 08:39 PM
Hi,
So today I bought an Xbox, but it can't connect to the internet wirelessly. I've been trying to use my computer's Wi-Fi connection over an ethernet cable to the Xbox to access the internet on the Xbox, although this hasn't been working. I've been going to the Network and Sharing Center on the computer, clicking the ethernet cable thing, clicking properties and then under Sharing checking "Allow other network users to connect through this computer's internet connection" and "Allow other network users to control or disable the shared internet connection", making sure to select the right network connection in the drop down box, but this has no effect on the Xbox's end and doesn't let me access the internet on the computer end. The computer is running Windows 7 Home Premium, if it matters.
Does anyone know how to do this, or if it's definitely possible at all?
Thanks,
theg
EDIT: Tried to bridge the connection, while the Xbox could now connect to the network (but not the Internet) the computer was still unable to connect to the internet while attempting to share the connection.
EDIT2: Nevermind, I figured it out. Turns out, in that drop down box you enter the name of the connection to the Xbox.
So today I bought an Xbox, but it can't connect to the internet wirelessly. I've been trying to use my computer's Wi-Fi connection over an ethernet cable to the Xbox to access the internet on the Xbox, although this hasn't been working. I've been going to the Network and Sharing Center on the computer, clicking the ethernet cable thing, clicking properties and then under Sharing checking "Allow other network users to connect through this computer's internet connection" and "Allow other network users to control or disable the shared internet connection", making sure to select the right network connection in the drop down box, but this has no effect on the Xbox's end and doesn't let me access the internet on the computer end. The computer is running Windows 7 Home Premium, if it matters.
Does anyone know how to do this, or if it's definitely possible at all?
Thanks,
theg
EDIT: Tried to bridge the connection, while the Xbox could now connect to the network (but not the Internet) the computer was still unable to connect to the internet while attempting to share the connection.
EDIT2: Nevermind, I figured it out. Turns out, in that drop down box you enter the name of the connection to the Xbox.
Clonestein 3D
16 June 2012 - 10:08 PM
Game Name: Clonestein 3D
Category: Shooter
File Size: 1.16MB
GM Version: GM8.0
Vista Compatible: Yes
Screen Resolution: 854x480
Changes Screen Resolution: No
Multiplayer: No
Download Link: Download (Dropbox)
Screenshots: Screenshot 1, Screenshot 2, Screenshot 3
I hope someone finds this useful! Please credit me if you use it as a base for your game, or as a learning tool ^.^ Also, keep in mind it is very much unfinished!
Category: Shooter
File Size: 1.16MB
GM Version: GM8.0
Vista Compatible: Yes
Screen Resolution: 854x480
Changes Screen Resolution: No
Multiplayer: No
Download Link: Download (Dropbox)
Screenshots: Screenshot 1, Screenshot 2, Screenshot 3
I hope someone finds this useful! Please credit me if you use it as a base for your game, or as a learning tool ^.^ Also, keep in mind it is very much unfinished!
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