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pixelatron

Member Since 16 May 2009
Offline Last Active Jun 07 2009 05:56 PM

Posts I've Made

In Topic: --crimson--

07 June 2009 - 05:59 PM

Like it. The ability to grab and place platforms with the mouse is good, very good. Do me two favours though:

1. That thing where you stop dead mid-jump when you reach a checkpoint? Not so hot.

2. Really important, this. There's enough to worry about without the moveable platforms dissolving away when you step on 'em. Case in point: end of stage 2. I understand that you need some way of stopping the player 're-using' platforms from earlier. Probably better to make them *all* dissolve when the player's safely reached solid ground on the other side.

Otherwise: great stuff.

In Topic: Polkadot

28 May 2009 - 08:42 PM

Things I like:

1. The wobbly platforms. It's like Rugrats or summink

2. The 'Jump -- go on! -- jump!' joke. Curse you!

3. The king. Whaddacutie!

Not bad for an afternoon! But I gave up when things got a bit 'uncontrollable'...

In Topic: Runda

28 May 2009 - 08:18 PM

You know, I sorta preferred this *before* I realised you had to click the circles at their smallest possible point. Up til then it was kinda like Whack-A-Mole -- except with circles where the moles would normally be, obv.

Music's good. I'm guessing it's from a Japanese RPG. I am ready to be proved wrong.

In Topic: Table Soccer

25 May 2009 - 01:49 PM

Cute! What *is* that music?

It's 'Cappella - Move On Baby'

http://www.youtube.c...h?v=NPeyIOAAvqE


Thank you!! I knew I recognised it from somewhere..!

In Topic: Table Soccer

22 May 2009 - 10:56 PM

Cute! What *is* that music?