i don't think the built in physics system in studio is meant to be used in 3D, although there are 3D physics extensions, try looking in the 3D section, there's a pinned topic with 3D tools there
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Pandaboy
Member Since 13 May 2009Offline Last Active Yesterday, 10:45 AM
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In Topic: 3D Room (Square) Tutorial?
15 April 2013 - 12:29 AM
In Topic: How Do I Make Button Combinations?
13 April 2013 - 10:56 PM
you mean you want the character to go diagonally up/right when you press both up & right?
hspeed = 1*(keyboard_check(vk_right)-keyboard_check(vk_left)); vspeed = 1*(keyboard_check(vk_down)-keyboard_check(vk_up)); //change the 1 to how much speed you want
In Topic: Damn Removeback Arguments! [Solved For Now]
12 April 2013 - 05:42 PM
Why don't you just use .PNG images with an alpha channel...?
and.. as far as I know, gif images have pretty bad color depth, which may be causing the problem. if a pixel doesn't match the bottom left corner's color to 100%, it will not be transparent.
In Topic: Making money with your apps/games
12 April 2013 - 05:22 PM
I believe that ads can provide a pretty good profit if it's implemented properly.
I'll take Subway Surfers as an example:
After launching the game, you have to tap the screen to start.
But before you're able to start, a pop-up ad appears across the whole screen after 1-2 seconds of lag.
Somehow, I manage to accidentally tap that friggin' ad like 99% of the time.
It's really annoying for me, but good for the developers.
also, I don't believe in selling games on the Android market, it's too easy for the users to get the apps for free illegally. Better to make the game free to download, and have VERY cheap in-app purchases.
in most games I've played, the in-app purchases are not worth it.. in most games with coin shops, it's possible to gather $1 worth of coins in like 10 minutes by just playing. And since a lot of pay-to-play games only cost 1-3 dollars in the stores, isn't it better to provide super-cheap in-app purchases in a free game? Like.. $1 dollar for 5-10 hours of gameplay collecting coins. Sure, the user would most likely only need to purschase coins once, but that's better than nobody buying anything.. right?
In Topic: Sprite Animation
06 April 2013 - 08:30 PM
In the create event, change the sprite of the object to spr_skeleton, it should fix the problem (hopefully) ^^
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