I've been making games as a hobby since 2009. I'm mostly a fan of puzzle platformers, but I hope to dabble in a variety of genres over time.
My portfolio includes:
Uncle Roundy's Chip Adventure (2013) (Download)
Inspired by Chip's Challenge, and a certain YouTube character I enjoy watching, this game is basically a top-down puzzle game where the player must collect chips in order to bust down the gate and exit each level. Avoid creatures and hazards along the way (although you may enjoy some of the death animations.) Final product contains 60 levels. Enjoy! Rated PG-13 for language.
The Sh*ttiest Game You Ever Played (2013) (Download)
This is a game I made on a whim in the span of about a week. Basically, you collect stars like you would in Super Mario 64 (by completing certain tasks to make the star appear and then collecting it.) Ultimately, your goal is to collect all 30 stars in 3 stages. The titles of the stars give small hints as to what tasks you need to complete. You must also finish the level alive in order to keep your stars. Rated R for content that might not be appropriate for children
I Wanna Be Like Brisulph (2012) (Download)
My second and final I Wanna Be The Guy fangame. Includes multiple characters and weapons. Boss rush is a little buggy, but I am still very proud of this game. Rated PG-13 for language
I Wanna Be Like Zoop (2010) (Download)
Warning! This is a fairly primitive I Wanna Be The Guy fangame. It is my first successful game, but the difficulty curve is not the greatest. Rated PG-13 for some language
9 Divine (2010) (Download)
This was my very first ever Game Maker project, and I am fully aware of how bad it is. There is a very steep difficulty curve, and a large number of bugs. I was intending to revamp it completely, but hype for version 3 never really materialized enough for me to bother. If you choose to check it out, do so knowing that I have since learned a great deal more about game design. This was meant to be loosely based on Donkey Kong Country.
Works in Progress:
Inspired by the PS1 game Blast Chamber, this game is a rotating puzzle platformer that uses an isometric view system to emulate a 3D game (although this game does not utilize the 3D engine in Game Maker.) The game has been adapted to 2-player local co-op in addition to the single player mode. Currently, I am working on adding boss and survival levels into the mix. It is my hope that I can market this game on Steam down the road.