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element_boy6522

Member Since 23 Apr 2009
Offline Last Active Apr 14 2013 11:53 AM

Topics I've Started

Truckload of weapon sprites!

11 December 2011 - 11:56 AM

I randomly stumbled over this thread on facepunch:

http://www.facepunch...threads/1064243

I thought it would be useful to someone :D

Please note, that you might have to ask the guy that posted them, before you use them

TF2 Engineer update!

23 June 2010 - 10:09 PM

Ok, i have reason to think that the long waited engineer update for tf2 will begin tomorrow!!!
  • TF2 updates usually comes on thursdays
  • tomorrow is the 24th... Wich is the number on the engineers toolbox
  • Also, riddle #17 on the tf2 blog. There are 7 characters in "riddle #". 7+17=24

:lol: :lol: :lol: :lol: :lol:

Background Glitch

08 June 2010 - 09:20 AM

Hi all! Im using 2 backgrounds: bg_nature and bg_snow. I use this code to make it partially follow the player:

with (background_index[0])

background_x[0] += x-xprevious;
background_y[0] += y-yprevious;

factor = 0.8;
background_x[0] += (x-xprevious)*factor;
background_y[0] -= (y-yprevious)*factor;

This works perfectly with bg_nature, but if i change the background to bg_snow it moves the wrong horizontal direction

...Can anyone halp here? :P

Background Follows Player

29 May 2010 - 04:21 PM

Hi, what is the best way to make a background follow the player? what i want is that the backgrounds y is always the same as the players y, and that when you move to the left the background moves slowly to the right and so on.

Thanks in advance  :)

Use Tiles Behind The Object As Sprite

25 May 2010 - 10:02 AM

Hi, i have puzzled a little with sprite_add_from_screen, and i cant figure it out :lol:

What i wanted was that the walls "took a picture" of what was behind them and used the "pictures" as their sprites. How can i do that?