Stupid mistake, I left the .gmspr support unfinished. Probably other formats (.tga?) have the same thing. Not really a big problem, though? Maybe I should just let it execute the picture viewer (you can open an editor from there).Nvm, it works now, though you should change the edit sprite button, as it tries to open a .gmspr in Paint which won't work..
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RTII
Member Since 21 Apr 2009Offline Last Active Oct 15 2010 04:49 AM
About Me
I started working on Game Maker (originally called Animo because my first idea was to make a simple system for creating 2-d animations) in the summer of 1999. The first public release was version 1.1. It was released on november 15, 1999. This version did already have a built-in programming language but was lacking sophistication. It did not use DirectX and it did not have a separate runner nor could it create executables. So games were simply played in the main window of the program. Since then I quickly created public versions 1.2, 1.2a, 1.3. It was not very much know or downloaded. For example in the whole of december 1999 Game Maker was downloaded a total of 366 times.
Game Maker requires a modern Pentium PC running Windows 98, NT, 2000, Me, XP, or later. It requires a screen resolution of at least 800x600 and 65000 (16-bit) colors. It requires DirectX to be installed on your computer. When designing and testing games, the memory requirements are pretty high (at least 32 MB and preferably more). When just running games, the memory requirements are a lot less severe and depend a lot on the type of game.
Game Maker requires a modern Pentium PC running Windows 98, NT, 2000, Me, XP, or later. It requires a screen resolution of at least 800x600 and 65000 (16-bit) colors. It requires DirectX to be installed on your computer. When designing and testing games, the memory requirements are pretty high (at least 32 MB and preferably more). When just running games, the memory requirements are a lot less severe and depend a lot on the type of game.
Community Stats
- Group New Member
- Active Posts 402
- Profile Views 5629
- Member Title RT
- Age 19 years old
- Birthday February 12, 1994
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Gender
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Location
Nederland
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Posts I've Made
In Topic: RT Level Editor
13 October 2010 - 08:13 PM
In Topic: RT Level Editor
13 October 2010 - 02:44 PM
Huh? That is really weird, it does not change any resolution setting at all. It must be some internal GM problem or your PC... I think it has to do something with the browsing dialog being drawn on top of the GM window, but making a custom file browsing dialog would be too much work (and laggy). I made and tested this with Windows Vista and 7, it should work normally... Do my model editor (on my YYG page) also have this problem for you? Because that app basically uses the same graphics settings.It goes into 8-bit mode. I am not joking.
In Topic: RT Level Editor
13 October 2010 - 12:33 PM
By 'display goes weird', you mean the screen moves a few pixels bit down and right, to leave a black border at left and top? If so, I thought Windows Media Player did that, and is probably a Game Maker bug. If not, exactly tell me what is wrong.Except when I do that the display goes weird. I told you that in my last post. Distracted by Hello Kitty Vader, hmm?
In Topic: Animated InstantPlay Previews
13 October 2010 - 04:23 AM
Would this not result in flashing and distracting animated sprites as screenshots, instead of the current garbage they use now? I mean the bad games, otherwise this is a great idea.
In Topic: RT Level Editor
12 October 2010 - 03:16 PM
What do you mean by messing up the sprites and backgrounds? You just select an external image and done. Just keep the images where you last loaded them so the program finds them when re-opening the project. And the basic editor parts are already functional enough to make a level, the GUI is not to show off at all, but I kept it as similar to Game Maker as possible. And a lot of buttons do not function yet, that is not meant to show off the GUI, but just to have already done that.
It looks nice, but I can't do anything sprite related 'cause it f***s up my display and backgrounds - I'm not going there. I know it's a WIP, but this, well, it seems like it's a way for you to show off your GUI skittles
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Btw, LOL!
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