I want have a camera, that no matter what, keeps 2 postions in the view.
In 2d, im pretty sure this is how you do it:
Have a view, that follows obj_camera.
var dist,dir; dist=point_distance(obj_player.x,obj_player.y,mouse_x,mouse_y)*0.45 dir=point_direction(obj_player.x,obj_player.y,mouse_x,mouse_y) x=obj_player.x+lengthdir_x(dist,dir) y=obj_player.y+lengthdir_y(dist,dir)THE PROBLEM: How would i go about implementing this in 3d.



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