However, this is a Role Playing Video Game. They focus very heavily on story. Mario is a Platform Game, they focus heavily on game mechanics. An RPG is not an RPG if there is no story, and games that are not logical are bad. I mean, logical in their own setting. Slaying Angels in Bayonetta is logical for the setting, a game is good when it allows the player to suspend their belief. In Mario, the setting is unbelievable, so one more thing like a Star giving you power, or riding a green dinosaur, is acceptable because the player is not encouraged to make sense of them.
Since I didn't read more than one quarter of the above post, I'm assuming it asserts the assumed need for logic in video games. If that is the case, allow me to remind everyone of our good friend Mario.
Mario, one of the most widely recognised characters of gaming, stars in the game Super Mario Bros. In this game, he can eat a star, change colours and bowl over oversized mushrooms and flying turtles. My point is that there is almost NO logic in that.
How does one eat a star? No clue. All I know is that with illogicality comes success and a firmly printed image in the minds of children everywhere.
Long story short: who cares about logic. If everything made absolute sense in gaming, there'd be no stars to eat, no giant mushrooms, and no flying turtles.
Our Italian plumber seems to have 1UP'd you guys.
One moa thing! In a Mario game, mass murder could never happen. It is just not plausible for that setting. But in real life (which RPGs tend to imitate), it can and does happen. So, it is up to the Creative Writer to make it fit within the setting.