
{ CubinJ [code=auto:0], Ethelon [art + music], Ravenmonkey [art] }
This game is our submission for the Alliance for Young Artists and Writers' art and writing scholarship.
Due to our limited timeline we were forced to go with a minimalistic style where the focus was more on color selection than details.
The key goal in the game is to collect the best weapons and armor and defeat (hopefully) challenging bosses.
This is still very early in development and so the end game goal has not been fully decided because we want it to actually be good.
As anyone with two eyes could see, this game has some influences from both Minecraft and Terraria, but we assure you that we will make it into a unique and interesting game.
- Done
- blocky water physics
- breaking and placing blocks
- random cuboid worlds
- random dungeons
- unique crafting
- basic engine
- To do
- space
- monster/boss Ai
- polishing + testing

biomes: grasslands, forest, rain forest, Savannah, tundra, swamp, desert, ocean



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