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samalamma 708

Member Since 25 Jan 2009
Offline Last Active Jul 25 2012 11:32 PM

Posts I've Made

In Topic: Hello World!

29 May 2012 - 11:35 PM

Hello. I am from the YoYo Games Forums as well. I've been active there since December of 2007. However, I've been a member here for quite some time, as well (though I haven't been nearly as active). Hopefully my activity here will increase what with the old forums shutting down and whatnot.

We also have a rule here where moderators must be addressed "Your Highness" and administrators must be addressed "Supreme Overlord". Please take this into consideration in your future posts.

I imagine that before long, those two names will be way too mainstream. I hereby call dibs on referring to the mods as part of the "Holy Hierarchy".

mod edit: This post had to be made appropriate for our all seeing overlords.

Surely the divine creatures that call themselves forum moderators are informed enough to know that a hyphen is needed when a noun is used in conjunction with a participle? Perhaps these all-seeing overlords are not as holy as I had originally thought.

In Topic: Free-roaming Platform Exploration Game

11 October 2011 - 05:35 AM

Thanks guys. I haven't really worked on this in the past year, but I just may have to start it up again soon. Your comments kinda inspired me because next to no one actually expressed any interest in it for so long.

Marchal_Mig12 - that "little white box" is supposed to be an elevator, but I never programmed it to be workable. Hopefully I'll be able to work on it more once I get some free time... which is hard to come by these days.

In Topic: Free-roaming Platform Exploration Game

15 August 2010 - 08:04 PM

Thanks for the information, Obliviowner. The character floating in mid air when getting the missile expansion is intentional; it's supposed to do that and show some sort of message like "You got a missile upgrade", then wait to continue until you press something on the keyboard. I haven't gotten around to adding the message yet, though.

The elevators cannot yet be activated. I'll try to fix the enemies jumping off shots and the other things you mentioned. Thanks for the feedback. The next update should be pretty big, but it won't be for another week or two probably.

In Topic: setting variables externally before creation event

23 July 2010 - 05:59 AM

It is impossible to set an object's variables before it's create event.

Ahh, but there is a way! Unfortunately, you must do it for each individual instance of an object.

To do it, go into the room editor, hold down Ctrl, and right-click the object you want. Then, simply select 'Creation Code...'. I'm not sure if this is what you're looking for, but with it you can set variables before the object's create event.

In Topic: Quadratic Equation Solver

03 March 2010 - 05:47 AM

I see your point, though making it into an actual program is somewhat (though I do admit not much :P) more complicated. For example, you've got to test whether the equation can be solved or not (a cannot be 0, can't find the root of a negative number if you want to express it as a real number), and you've also got to display the right sign depending on if the number is positive or negative.

I'll admit this one thing alone isn't exactly a great program, but hopefully I'll eventually add more to make it a sort of advanced calculator, and right now I'm trying to make this section as user friendly as possible. Thanks for the reply B-)