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Avenged Calling

Member Since 19 Jan 2009
Offline Last Active Nov 28 2010 03:20 AM

Topics I've Started

Object Facing Player

30 June 2010 - 12:55 AM

My game runs much like the 1945 example - a topdown shooter. However, I'm a bit stumped as to how I go about making enemies face the player. I managed to get enemies to move towards the player, but can't seem to figure out how to make them face to player. How can I accomplish this? Thanks! :)

Setting Textbox Dimension To Fit In Views?

16 February 2010 - 01:43 AM

I have a script that creates a textbox, but it's set to wherever you put the object in a certain spot (like 0,0 for instance). However, I'm aimed to fit the textbox into my view so the player can see it wherever they go. Can anyone help me find where to put it, and if using "view_xview+#" would work in this case? Thanks to any help ;)

//These are the messages that will appear in the example.
str[0] = "Ah...I'm a bit too tired to move around. But I can't lose track of time today. #[Press Enter to Continue]"
str[1] = "Kairi and Riku are waiting for me to get the supplies. Let's get this done now! #[Press Enter to Continue]"
//This is the string that is going to be displayed. It contains the
//modified version of the actual string.
display_string = ""
//This determines the number of pixels each line can be.
line_length = 250
//This states the current position we are at in str[x] for adding
//characters into display_string.
position = 0
//This states the current position we are in display_string. This is
//used to prevent line breaks in the middle of a word.
display_position= 0
//This counter tells us when it's time to make a line break.
width_counter = 0
//This finds the last space.
last_space = 0
//This controls the speed of the the text.
text_speed = 2
//This tells us the number of messages that is going to be displayed.
//This must always be set beforehand so the code knows where to stop. 
message_number = 1
//The array index of the message that is currently being displayed.
message_display = 0
//Gives the user a second to realize the window has opened before the text
//starts typing out.
alarm[0] = 5

Looking To Work With Others

10 July 2009 - 04:13 AM

Hi, I am currently working on an RPG game that revolves around the past, where dragons and whatnot used to exist. I have always worked alone, but I'd really like for some new people to help me. I need some testers, story writers, and programmers. Thanks to all who help. :)

Techno Dodge

09 July 2009 - 06:18 PM

http://www.yoyogames...ames/show/88308

Yeah, last night I was bored beyond comparison, so I decided to whip up something quick. If you are afraid of flashing lights or easily get dizzy, it's RECOMMENDED you play this. Oh, and it's impossible to get to 1000. I did, but never you. <_<

Making Folders?

01 February 2009 - 09:08 PM

I saw this on millions of files, but I can't seem to make my own folder. What I mean is.....

Sprites>Notes>Sprite_1

How do I make a folder within the original? Thanks :whistle: