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megaman539

Member Since 18 Jan 2009
Offline Last Active May 07 2012 12:53 AM

Topics I've Started

Can someone touch these up?

16 January 2012 - 06:19 PM

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Can someone touch those up?

They're really choppy, and I'm honestly not skilled enough as a spriter to fix them.
If you can, you'll get credit in the game when it's finished.

Simple Concept Art Spriting.

09 January 2012 - 01:51 AM

Posted Image

Essentially, I need you to sprite some of my concept art in the style as shown above.

If you're interested, PM me on here, or Email me at BAPlayground@hotmail.com, you can find me on twitter the same way.

Spriter needed

05 June 2011 - 09:13 PM

Alright, I'm building an RPG game, and I need a spriter to do some simple recolors I lacked the skill to do and get to work successfully. I spent hours doing this, and I don't feel really have the willpower to try again, here's what I got.

Posted Image

Use that as a base to recolor the running sprites on here:

Posted Image


I'm in desperate need of help, PM me if you think you can help, and I can fill you in on the details of the game, and give you some bonuses for ingame if you're interested.
You can spiffy up mine or just completely make custom ones too, just keep the style, if you can make them from scratch we can possibly sell the game :)

Anyway, here's the old sprites to prove I tried:

Posted Image


Thanks in advance, I really need the help. I'd just really like to actually start programming sometime soon.

Looping show_menu

09 May 2011 - 01:10 AM

for (a=0;a<global.creatures;a+=1){
option=show_menu(global.creature[ds_list_find_value(global.creaturebank,a),0],-1);}

Basically, I need to loop a ds_list easy, but the above only draws one of the creatures names.

The ds value looks up the id, it's inside the global.creature because I need to draw the name rather than the ID. Does anyone know what's wrong?

ds_map

06 May 2011 - 01:55 AM

for (a=0;a<9;a+=1){
for (b=0;b<global.creatures;b+=1){
option=show_menu(ds_grid_get(global.parkcreatures[global.currentfarm],b,a),-1);}}


I'm trying to draw my grid in the cheapest/easiest way possible, with the same technique I use for pretty much anything else. Unfortuntely, my method isn't working this time around.

Basically, x holds the creatures ID, and y holds the slot they're in.

Instead of using a loop to find the ID, please tell me there is a way to just ask Game Maker to nicely just ignore x and find any value in the designated y.

Thanks for your patience, I'm not to accustomed to grids, but they do what I need done.