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game & watch .jr
Member Since 10 Jan 2009Offline Last Active Aug 29 2010 07:46 PM
Community Stats
- Group New Member
- Active Posts 45
- Profile Views 672
- Member Title GMC Member
- Age 18 years old
- Birthday April 14, 1995
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Gender
Male
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Location
Tunisia
Posts I've Made
In Topic: Ssb View In 2.5d
31 March 2010 - 04:24 PM
I will post and update soon
In Topic: Ssb View In 2.5d
31 March 2010 - 04:22 PM
Use d3d_set_projection_orthoexcellent! only problem is that when you try and add a background it appears to tiny...hmmmm
In Topic: Ssb View In 2.5d
31 March 2010 - 04:18 PM
You would like to share the cam with others objects, right ?my prob with that example is that you cant add other objects.
when you do that they are displayed in a wrong poition and not with scale the characters have.
Have you understand the example ?
I ll help you :
1-
(p1.x + p2.x) / 2;
this is the code for two players
(p1.x + p2.x+ p3.x) / 3;
this is the code for three players
(p1.x + p2.x+ p3.x+ p4.x) / 4;
for four players and you continue if you want
Example:
if instance_exist(p3) then (p1.x + p2.x+ p3.x) / 3;
2-
and you ll add the variables (same as others) in the ssbcam object :
d5 d6 for example
and then in cam3d (his variables are the distance)
3-
add to this code the additional distance
d3d_set_projection(ssbcam.x,ssbcam.y-6.9,320+d1+d2+d3+d4+d5+d6,ssbcam.x,ssbcam.y-8,300+d1+d2+d3+d4+d5+d6,0,0,1)
In Topic: Ssb View In 2.5d
26 March 2010 - 08:50 AM
Thank You, i ll tryThis is pretty sweet. With a few mods, some more objects and such it looks a lot better. Great job, keep up the awesome work.
In Topic: Object In The Middle Of Two Others
05 March 2010 - 11:20 AM
j1 = obj_one//object1 j2 = obj_two//object2 j3 = obj_middle//in-between object j3.x = (j1.x + j2.x) / 2; j3.y = (j1.y + j2.y) / 2;
Thanks !!!!!! it works
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