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game & watch .jr

Member Since 10 Jan 2009
Offline Last Active Aug 29 2010 07:46 PM

Posts I've Made

In Topic: Ssb View In 2.5d

31 March 2010 - 04:24 PM

I will post and update soon

In Topic: Ssb View In 2.5d

31 March 2010 - 04:22 PM

excellent! only problem is that when you try and add a background it appears to tiny...hmmmm

Use d3d_set_projection_ortho

In Topic: Ssb View In 2.5d

31 March 2010 - 04:18 PM

my prob with that example is that you cant add other objects.
when you do that they are displayed in a wrong poition and not with scale the characters have.
^_^

You would like to share the cam with others objects, right ?
Have you understand the example ?
I ll help you :
1-
(p1.x + p2.x) / 2;
this is the code for two players
(p1.x + p2.x+ p3.x) / 3;
this is the code for three players
(p1.x + p2.x+ p3.x+ p4.x) / 4;
for four players and you continue if you want
Example:
if instance_exist(p3) then (p1.x + p2.x+ p3.x) / 3;

2-
and you ll add the variables (same as others) in the ssbcam object :
d5 d6 for example
and then in cam3d (his variables are the distance)

3-
add to this code the additional distance
d3d_set_projection(ssbcam.x,ssbcam.y-6.9,320+d1+d2+d3+d4+d5+d6,ssbcam.x,ssbcam.y-8,300+d1+d2+d3+d4+d5+d6,0,0,1)

In Topic: Ssb View In 2.5d

26 March 2010 - 08:50 AM

This is pretty sweet. With a few mods, some more objects and such it looks a lot better. Great job, keep up the awesome work.

Thank You, i ll try

In Topic: Object In The Middle Of Two Others

05 March 2010 - 11:20 AM

j1 = obj_one//object1
j2 = obj_two//object2
j3 = obj_middle//in-between object
j3.x = (j1.x + j2.x) / 2;
j3.y = (j1.y + j2.y) / 2;



Thanks !!!!!! it works