Another excellent edition.
I liked the GMC Community Game interviews with the project leaders. It had some good insight into how the project is being organized and what the leader's general approach is. Nicely done and interesting.
The article about women in games (Less Scherzinger, More Scheherazade) was so-so. The brief history of Scheherazade was well written, but the rest of the article didn't break any new ground. It seems like this topic is required for any serious game magazine. And the author's opinion is always the politically correct one.![]()
Frankly, I don't think it's a serious problem. There are are plenty of normal women portrayed in games. Besides, most gamers are young boys and they eventually grow out of it when they finish adolescence (usually in their mid-30s).
Cheers, thanks for the continued feedback on each issue that we release. It is interesting when I read the feature about women in games I knew the sort of line it was going to take, however I knew it was a interesting feature that will spark debate. Also, I really like the name that he thought of.
I liked the interview with TeeGee. It's pretty cool, seeing how they had the artist do the GUI, 4 times, [and each time, it looked amazing], and still he was like 'nope, this isn't good enough'.
It must be a bit frustrating for the artist!
Yea it is a great feature, Tim managed to put it all together thanks to some great material that we were sent from TeeGee and everyone part of the team.
Actually, it was the artist that proposed many of those changes
. And remember I had to re-code the GUI for each new graphic too. That's one huge advantage of indie games - you can tweak until everyone feels it's really good. It's not frustrating - it's satisfying.
Anyway, thanks for the feature, guys. I liked this issue and it's great to see the magazine going and progressing with each release.
Thanks again for the work put forward on the game, we hope that once it gets around to the stage of being ready for releasing a WIP that we can once again get in contact and try and put together a preview of it.
Keep your feedback coming and suggestions. As always, we are interested in any ideas for content for future issues and also for anyone who is interested to apply for a role in the GMTech helping out by submitting an article or review each month that can go in the issue and make it a good feature.



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