Okay, this is the end of the line...
i give up...
Can someone make it able to have more than 2 players??
Here:
http://willhostforfo...ad&fileid=67314
If you fix it ill do ANYTHING for you, except illegal stuff and paying.
I'll even make a userbar that says i worship ( the guys name who fixes it )
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Neged
Member Since 07 Dec 2008Offline Last Active Jun 01 2009 05:57 PM
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Topics I've Started
Help Please Mutliplayer
23 May 2009 - 08:58 PM
Simple Question
18 May 2009 - 10:03 AM
This is a simple question, what happens to other rooms, if you go to another?
does it get paused or not?
does it get paused or not?
Help!
15 May 2009 - 03:57 PM
This is my Information about object: hero_lr
so what happens is when he goes to the other room the sprite disappears lost... i tried putting sprite_index=spr_goku_u after the room_goto(newroom)...
i used to have alarm[0]=25 but it triggers the object to go back to obj_hero, so like a second after he goes to the other room he reappears... if i have that alarm[0] so how do i make the sprite not vanish?
Sprite: <no sprite>
Solid: false
Visible: true
Depth: 0
Persistent: true
Parent: <no parent>
Mask: <same as sprite>
Create Event:
execute code:
image_speed=0.3
movespeed=2
Alarm Event for alarm 0:
execute code:
instance_change(obj_hero,0)
Step Event:
execute script sprites with arguments (0,0,0,0,0)
execute code:
if dir = "d"
{y+=movespeed}
if dir = "u"
{y-=movespeed}
if dir = "r"
{x+=movespeed}
if dir = "l"
{x-=movespeed}
Other Event: Outside Room:
execute code:
//These variables are set in the creation code
x=newx//Makes the guy go to what ever X position the next room needs hm to go
y=newy//And the same with the Y value...
room_goto(newroom)
sprite_index=spr_goku_uso what happens is when he goes to the other room the sprite disappears lost... i tried putting sprite_index=spr_goku_u after the room_goto(newroom)...
i used to have alarm[0]=25 but it triggers the object to go back to obj_hero, so like a second after he goes to the other room he reappears... if i have that alarm[0] so how do i make the sprite not vanish?
Mplay Help
03 April 2009 - 05:24 PM
How do i make the server recieve a variable, it's value so the others can see it i mean, here's what i want to do
if instance_exists(mplayer1)
{draw_text(mplayer1.x-20,mplayer1.y-40,global.player1name)}
if instance_exists(mplayer2)
{draw_text(mplayer2.x-20,mplayer2.y-40,global.player2name)}
if instance_exists(mplayer3)
{draw_text(mplayer3.x-20,mplayer3.y-40,global.player3name)}but, when the first player creates the server he can see his name, when the 2nd player joins, he can see his name, but not the 1st player's so how do i make it like update when a player joins??
Collision Help
04 March 2009 - 12:33 PM
is it able to check if an object collides with every object existing??
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