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Member Since 02 Aug 2004
Offline Last Active Mar 27 2016 08:14 PM

#4374927 Win Big Competition Entry List

Posted by Kapser on 01 September 2013 - 09:21 AM

They probably tried every game, although not in all it's deepness as this contest seemed pretty rushed. I'm not aiming at the winners (I haven't tried them all) but it's possible the judges are simply not designers or even gamers and have been with their personnal taste and feel.

They have not said what are the most important criterias either. When I see Fuh beat Combat Cats, I'm gonna guess probably not overall game content and polish.

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#4321222 Is Ouya Supported Now?

Posted by Kapser on 29 June 2013 - 02:14 AM

Let us know if anyone manage to get their game on the store, I would love to try them. I think OUYA should be one of the priorities for Yoyo, it is a really great opportunity to bring back hotseat multiplayer.

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#4320515 Cant Get Store Certification But Windows8 Passed

Posted by Kapser on 28 June 2013 - 05:25 AM

Well when you enter a bad ID format, the submission failed. So there is good chances that this is the right ID.

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#4308825 Can A Game Maker Game Be The Top Seller On Steam?

Posted by Kapser on 12 June 2013 - 09:13 PM


Starting next month, I will try to start reviewing games on the GMC and I hope a lot of other people will try something like that too.  :) Maybe in that way we can give the community a "rebirthing"  :P


I got my ridiculous amount of post all from trying and commenting games.


I kinda lost the passion for this when they changed the forum and split into categories. I'll try to make and effort and get back to it. I'm sure there is still some interresting games if we dig a little.

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#4303355 A&C World Warriors V1.0.0

Posted by Kapser on 05 June 2013 - 09:20 PM

Thanks for infos. I'll keep an eye on the stream, especially for retro games runs. I wish there were still places like A&C in Montreal :(


But I'm getting a 'not Win32 valid application.' error  :(


It's like even though I accept the download it stops at different sizes. Would be great if you could zip/rar the download file.

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#4302878 Can A Game Maker Game Be The Top Seller On Steam?

Posted by Kapser on 05 June 2013 - 06:01 AM

Indeed, I would avoid posting low quality or generic games on TIG, but you get some much more tough out feedback.

I was lucky enough to get indiegames to talk about my games because of contests or getting featured on gamejolt, but other than that the best way to get them to notice you is TIG. You don't get much visibility on the GMC anymore :(

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#4302637 Can A Game Maker Game Be The Top Seller On Steam?

Posted by Kapser on 04 June 2013 - 09:25 PM


To be fair, it's not such a good place anymore to get feedback for your game.

Then where would be a good place to get feedback on a GM game?



The GMC is not really tied much to the indie games community and culture, plus there is not so much traffic since they split the sections. I would say TIG is where the best developpers hang out.

Stealth Bastard has it's forum topic there for example.

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#4302589 A&C World Warriors V1.0.0

Posted by Kapser on 04 June 2013 - 08:07 PM

Awesome game, it's seriously cool that you managed to make such an event! This is something I really wanna do.


I didn't try the game to make it fair when I find a sparring partner, but the event was fun to watch. I freaking love when fighting games plays like a platformer with some juggling and it's nicely done. Good work!


Btw, really good soundtrack too!

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#4302579 Can A Game Maker Game Be The Top Seller On Steam?

Posted by Kapser on 04 June 2013 - 07:47 PM

To be fair, it's not such a good place anymore to get feedback for your game.

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#4225580 Is Gm A Pixel Art Platform?

Posted by Kapser on 27 February 2013 - 09:59 AM

Is this a bad thing? Vector art is usually so cheap and generic. Just look at the app store, it might look ''professionnal'' to the amateur eye, but let's be honnest most of vector art games looks boring and similar. And brush style made in photoshop/drawing requires an insane amount of time and skills and nearly impossible to animate.

I'm not saying there is not a lot of bad looking pixelarts, and yes it's due to lack of expertize and size of projects. I think there is much more talent and time spent in spriting Wanderlust than Angrybirds.

But saying that pixelart is easier to make is a big no, in my opinion.
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#4184397 So the OUYA SDK is out..

Posted by Kapser on 08 January 2013 - 12:58 AM

Here is the ODK open for everyone. So they are hosting a game jam/contest soon, and I really want to be in! Game Maker Studio can make Android games (what OUYA uses).

I don't really know how this works. Do you think GMS will allow to make OUYA games any time soon?
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#4149610 Compile time very slow

Posted by Kapser on 25 November 2012 - 11:39 PM

Game maker ain't just good for small mobile projects. It's amazing to make more ambicious PC games, but compile time could turn a large project into abortion.. It's hard to imagine a game like Iji being developped on Studio, which probably have at least 1-2 minutes of compile time.

I managed to port my largest project to Studio, but I am scared that with the current compile time that won't be possible as I know I will add a lot more ressources into the game..
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#4127830 The Best

Posted by Kapser on 31 October 2012 - 03:03 AM

Didn't they replace Click the Clown with some random click the fruit game?

Yeah they called it Fruit Ninja and made millions.
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#4078952 The Best

Posted by Kapser on 06 September 2012 - 09:50 PM

Not sure if it's been said or if I even posted on this topic before but some games need a shoutout :

Runman : Race around the world

Super Crate Box (now on steam)
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#3922535 Ways to force them to fight

Posted by Kapser on 14 March 2012 - 10:41 AM

For your example it sounds like the best solution is to reward the player, but not in a game mechanic kind of way. By that I mean making the player feel good for every kill.

This can be, for example, awesome blood spills, player saying random one liners depending of how he kills the enemy, getting special visual reward when you kill an enemy without being touched. And then, having some sort of optionnal score reward at the end of the level depending on your performance.

For example, in the ninja game Tenchu, you don't have to kill everyone, you can hide or run around killing everyone if you're a good fighter. But what most hardcore gamers did was trying to achieve the whole level by killing everyone without being seen to be granted the 'Grand Master Ninja' title.
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