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Mr. Munchkin

Member Since 29 Oct 2008
Offline Last Active May 12 2013 03:05 AM

Posts I've Made

In Topic: How much/How to pay people for different jobs?

14 January 2013 - 12:31 AM

I mean I'm fair, in the past when I've paid for songs we exchanged songs in increments, and payments in increments.

Hang on a tick, if you've paid for songs before why not work from past experience?
How much did you pay "in the past"? Why not get the same people to do it for you?

In Topic: Steam Summer Sale

13 July 2012 - 11:22 PM

Haha, I was actually just about to make this thread :P
I'm just about to head off to work, but the second I finish I'm going out to get a $50 prepaid visa [not using my normal one, so I have a limit :P] and I'mma go crazy :D

Wonder if we're allowed to do a little trading here... ;O

In Topic: What makes a good trailer?

08 July 2012 - 03:49 AM

First of all, this doesn't belong here.
It'd either belong in Game Design or the subforum in Off-topic. But I'm sure someone will move it for you :)

Secondly, it all depends on what your primary goal of the trailer is.
Obviously you want to get people excited for you game, for some trailers it's the official announcement of the game, others a marketing scheme [then again, that probably covers all trailers].

You want to make the trailer inviting. Show off the best parts of your game. Checkout the borderlands 2 trailer. That got a lot of people excited for that game. It has good music, humour, new information about the game and gameplay. It seems that your game is more of a gameplay preview as opposed to a trailer.
Every trailer has to be different though - but they mostly have one thing in common: have a clincher preview, fade to black with the title of the game, then fade to the release date/website/credits for trailer.

Just mess around with things, ask your mates/parents/someone on the GMC if they like your trailer and see what could be improved. Heck, if you sent me a PM I'd even give ya some tips ;)

In Topic: HOW IMPORT GAMEMAKER HTML5 IN ANDROID PHONES

08 July 2012 - 03:40 AM

I have GM HTML5 and GM STUDIO but i can't know how import in android phones. i need some module to create that?

Yes, you will need to need to purchase another module. For $199.

Obviously there's a communication error here, and you're struggling to understand. What is your native language? Perhaps a translation is in order :)

In Topic: HOW IMPORT GAMEMAKER HTML5 IN ANDROID PHONES

08 July 2012 - 02:23 AM

With the HTML5 module for Gamemaker:Studio the game runs in-browser. The android and iOS browsers - along with the windows and mac browsers - can run these games. Keyword: in browser.
However, to create an actual application to run on either iOS {creating an iPhone application} or Android OS {creating an Anroid application} you need to purchase the corresponding modules.

[This page] may look familiar to you, assuming you purchased the HTML5 module. Here you can purchase the module that you would like to create games on.

Although, keep in mind that there is a $100 developers fee [or $200? I'm not sure] for iOS and $15 [unless it's changed] for android. So there will be additional costs :)

Someone probably beat me to this post, cause I started writing about an hour ago :P