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Omicron27

Member Since 23 Oct 2008
Offline Last Active Oct 04 2009 08:55 PM

Topics I've Started

Two Questions

23 September 2009 - 05:05 AM

I have two questions.  First:

We all know that the full-screen function makes games look less than appealing.  I've heard that there is a way to get around this, like drawing the entire screen manually.  How do you do this?  How much does it slow down a game?

Second:

Pretty much every game runs at either 30 or 60 fps.  I'm wondering what the disadvantages are to running a game at different rates.  75 fps and 90 fps, specifically.  Will having a game run at these speeds somehow mess up the game?


Thanks in advance.

Transparent Icons

13 June 2009 - 12:23 AM

I have an icon file for my game. I used a program called "icofx" to get it. However, the icon has an ugly green square behind it, because it fails to have a transparent background. I do not believe icofx has something to do this, and I think that GM would be the program to decide this anyways. Yet, I can't find it anywhere there either.

Do you know how I could make my icon's background transparent?

Actually Changing Game Icon

11 June 2009 - 10:13 AM

I have a thirty-two by thirty-two image that I wish to use as the icon for my game.  I have it in bitmap and gif file formats.  When I attempt to use it as an icon, (via global game settings) game maker does not even recognize my image.  Is it the wrong file type?  If so, why is game maker so fussy?

Use Sync To Avoid Tearing

17 May 2009 - 10:33 PM

Is there any way to turn this on and off midgame?  So that one room uses it and the next doesn't?  Thanks in advance.

Saving More Effectively

05 April 2009 - 02:08 AM

Presently I'm using the game_save and game_load functions to save and load my game, but the file is zetta huge, and it takes awhile for the functions to carry out during the game.  Is there a more effective way of doing this?