First of all let me say that the engine is great, very solid physics, I haven't found any errors with them yet. I don't mean to bombard you with all of the bugs at once, but I figure it would be better to list all of the ones I find as I find them rather than just reposting new messages.
1. The rings once they begin following the player when the lightning shield is active should not quit following the player, but continue to do so until the shield is deactivated, then they should turn into the rings that are affected by gravity.
2. Needs 1-up after 100, 200, 300 and so on, rings.
3. Monitors need to leave behind the debris.
4. When Tails encounters a light ring, rather then checking if it is Sonic or Tails and then deciding what to do, the game encounters an error and quits.
5. Sonic should bounce higher when using the Bubble shield, but right now he just bounces less than the height that he does when he jumps.
6. The bubble shield does not prevent the player from drowning.
7. Needs drowning music and numbers that show how much time the player has left before dying.
8. The player can die from drowning when in a "pipe".
9. Needs air bubbles coming out of the character's mouth when underwater, splashing effects when entering or exiting water, and large air bubbles to regain breath while under water. (I assume you are working on these later)
10. Needs to die if 10 minutes is reached.
11. I'm not sure if the double-jump force field does anything but it seems that it does not destroy the monitors before sonic hits them.
12. Super Sonic can drown (is he supposed to be able to drown? I'm not sure.)
13. Sometimes the player will act as if a 90-degree angle is a slope and go around it.
14. Sometimes the player will not bounce off of a spring but just come to a stop on it, and when this happens when trying to run off the side of the spring the player "sticks" to it and runs down the side of it.
15. The 1-up monitor needs to change from player to player, so far it is always Sonic.
16. The pushable blocks do not fall if pushed off the side.
17. The background needs to move slower than the foreground.
18. The shields when in 8-dir mode still move all 360 degrees rather than just 8.
Anyway, great work and very accurate to the games!
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Lorcan316
Member Since 17 Jul 2004Offline Last Active Jan 01 2013 08:00 AM
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Posts I've Made
In Topic: Sonic Rex Engine
21 July 2010 - 10:22 PM
In Topic: How Did You First Find Game Maker?
05 April 2009 - 12:41 PM
Actually it was a very long time ago when I first found gamemaker. I had game maker ever since version 3.2, dang I feel like an old man. I had a dream about a game I made using (something), it was a mario clone I think, anyway, after I woke up I searched the depths of the internet and found GameMaker.
Come on guys 3.2
version 3.2
Come on guys 3.2
version 3.2
In Topic: Game Addiction
07 February 2009 - 04:20 AM
Hmmm... I would say Gradius III or Advanced Wars. The reason I couldn't quit playing Gradius III was the fact that it is so easy to learn, but so difficult to master. There are some points when playing the game that you want to yell at the screen or throw a controller through it, but then you want to keep playing to see if you can get any farther. Advanced Wars because, one, it is a strategy game, and two, it is just freakin' awesome. Enough said.
In Topic: Tower Defense Enemies
19 January 2009 - 05:17 AM
Yep, I set the path to absolute and now each enemy has its own path that it creates when it is created and destroys when it is destroyed.Sorry, but did u try setting the path to absolute?
In Topic: Tower Defense Enemies
19 January 2009 - 02:11 AM
Heh... Sorry, I didn't ignore you, but all of these things you suggested I've tried and they don't seem to be working. Thank you for the suggestions but I think what I can conclude from this is that the built in motion planning functions weren't meant to be used for more than one object at the same time. I think the only way this will work is if I make a seperate path for each on-screen enemy. I'm not giving up though, I will keep trying until I figure it out.Like I said, you have to re-plan a path for every monster when you make something new. Clearly I was just ignored.
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