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Spyker

Member Since 18 Sep 2008
Offline Last Active Today, 03:53 AM

Posts I've Made

In Topic: Does Spine work on OUYA? [Solved: It does!]

Yesterday, 05:08 PM

Download the Spine tutorial/demo from the demo feed and run it on an Android device (if it runs on an Android phone, it'll run on OUYA) or your OUYA if you have one. I believe I've ran it on my Android phone before.

 

(Spine also has a trial that comes with some Spine animations already exported for you to test with)


In Topic: Has Anyone Gotten The Android Debugger To Work?

Yesterday, 04:59 PM

Unfortunately I have not been able to figure this one out and as far as I know nobody has been able to find the fix for it. Staff has given advice on it in this thread but as you can see it wasn't really a solution. I have a feeling this is a bug with certain kinds of network hardware?

 

Edit: the exact same thing happens to me for iOS as well, so I know it's not a driver problem with Android. I can run my game over WiFi as well, so the phone and my laptop are definitely connecting. 


In Topic: Another Source Control Rant

30 August 2014 - 06:26 PM

I've used GMS SVN tools until today. It wasn't perfect but was usefull to see status icons in resource tree. It was necessary to use Tortoise for update or merge, but I could refresh status and commit from GMS.

 

Today I've upgraded to 1.4 and all SVN icons have disappeared from my resources tree. Refresh is immediate, without waiting and does ... nothing.

 

Double check in your Preferences -> Source Control tab that it is detecting your SVN installation. You may have to change which version you have in the drop box part.


In Topic: Rectangle, Circle, Fill tools for Room Editor

29 August 2014 - 11:49 PM

There is a room editor "overhaul" coming in the late stages of 1.4. It's safe to assume they'll add features like this. There's also GMARE for the meantime, which seems promising.


In Topic: anyone tested yosemite, xcode 6, iOS8?

29 August 2014 - 06:55 AM

So since my game is crashing on iOS 8 still in testing phase (not released to App Store) I shouldn't be worried I am doing something wrong? it works on iOS 7 just fine. But on iOS * I cant get it just crashes on launch.

 

In the 1.4 beta release notes there is this:

 


Note: Support for iOS 8 Beta is runner-only at the moment. Xcode Beta is not tested.

 

Going by this, I'm guessing there will be full iOS 8 support in the stable 1.4 release, which should be out before iOS 8. I really hope that existing GM:S games on the App Store aren't screwed over without an update, though. If so then it'd be nice to be able to update them before iOS 8 goes live.