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Spyker

Member Since 18 Sep 2008
Online Last Active Today, 07:11 PM

Posts I've Made

In Topic: Adobe Flash Alternative For .Swf/Vector Sprites

Today, 06:44 PM

Do you really need the artwork you're working with to be a vector image for your sprite or just a curiosity? How many images are you trying to do this way? If you want to send me one, I might be able to help get you a .swf file with the image in it that will work. I totally agree though, why they would pick .swf format only to load vector from is an odd choice in my experience unless they're trying to all you to do all animations and scripting effects with embedding flash elements instead of handling it themselves down the road. PM me if you want with one of the things you're trying to make happen and I'll poke at it some to see if I can help make it for you.

 

It's just curiosity for now so I don't need anything specific turned to .SWF ASAP, I appreciate the offer though! The only thing I can think of for .SWF support is to load the animations, since it doesn't seem like you can add multiple image indexes once a vector sprite is loaded.


In Topic: Studio Getting New Exports?

Yesterday, 10:12 PM

 

Add to that a previous Tweet Sandy made prior to GDC, referring to multiple partners:
Just heard that our GDC press next week will be a joint announcement with one of our new partners.

 

 

This suggests sometime in the future there's likely to be a partnership with Microsoft or Nintendo.

 

I'm guessing an xbox one arrangement, where one will have to apply and be accepted as a developer, as well as a traditional BB10 export.

 

Just putting two-and-two together.. but if GM:S v2 actually does start development in the summer, and if all of these exports are planned for GM:S v1, then I would estimate most of these to be announced before fall.


In Topic: Adobe Flash Alternative For .Swf/Vector Sprites

Yesterday, 10:07 PM

 

 

.SWF files are not just images, they're flash scripts that have images in them. If you're goal is to have vector images as a source, inkscape does a good job but you still have to put them into file formats accepted by GM for sprites before it's over.

 

Yeah I cannot get Inkscape to export as a .SWF file at all. Tried the extension for it but it doesn't work :/ tried on 3 different Inkscape versions. Are there any programs that natively export to .SWF? It seems .SVG is the most common but why GM:S doesn't support that beats me..

 

I think you're not understanding.... a .SWF is NOT a graphic file.. it's a SCRIPT file that HAS graphics embedded within it.

 

http://en.wikipedia.org/wiki/SWF

 

 

Yeah, I know that it's not purely graphics, but I'm struggling to understand why GM:S only takes .SWF. I'll be waiting for other format support, but if GM:S is only reading .SWF as a graphics file, why did they choose .SWF as the only option right now?

 

The confusion for me is that GM:S treats .SWF as if it were purely a graphics file. Now that I see .SWF will always have scripts, it makes sense why programs wouldn't natively save to .SWF. Just mind boggling that GM:S chooses .SWF as its one and only vector support to begin with. The tech blog for vector sprite support just says to "load a .SWF" and it *should* work.


In Topic: Adobe Flash Alternative For .Swf/Vector Sprites

14 April 2014 - 11:57 PM

.SWF files are not just images, they're flash scripts that have images in them. If you're goal is to have vector images as a source, inkscape does a good job but you still have to put them into file formats accepted by GM for sprites before it's over.

 

Yeah I cannot get Inkscape to export as a .SWF file at all. Tried the extension for it but it doesn't work :/ tried on 3 different Inkscape versions. Are there any programs that natively export to .SWF? It seems .SVG is the most common but why GM:S doesn't support that beats me..


In Topic: Adobe Flash Alternative For .Swf/Vector Sprites

14 April 2014 - 08:35 PM

Inkscape is a good program to draw vector images.

 

I actually just downloaded that and am trying to figure out how to get the .SWF extension to work. Have you tried that method?