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Spyker

Member Since 18 Sep 2008
Offline Last Active Jan 07 2015 03:50 AM

Posts I've Made

In Topic: Building to iOS 8 using Yosemite + Xcode 6

27 December 2014 - 10:01 PM

I'm having the same problem. Have you managed to fix this?

 

This was an issue before GM:S officially supported Yosemite an iOS 8. Now that it's supported I don't have this specific issue. But I've also had this !AMDwhatever error occur when I didn't have the correct provisioning profiles or certificates installed on the device/mac. 


In Topic: Collision box with Spine animation

08 October 2014 - 05:28 PM

I haven't had any luck. I know you can draw some bounding boxes in Spine and then there's a skeleton_draw_set or something function you can set that will draw them in GM. I don't know if it can handle/distinguish multiple ones though.


In Topic: Aura - Surface Based Lighting Engine

25 September 2014 - 06:19 PM

What are the advantages to using a surface based lighting system over a shader based lighting system?


In Topic: PupushEd - 2D/3D editor

22 September 2014 - 04:43 PM

Could we get a video of the 2D editor? 1 picture doesn't seem to justify it.


In Topic: Source control send project to teammate

21 September 2014 - 05:07 AM

May I suggest that you wait a week or two before delving into Source Control with GMS? There is an update coming that changes the whole system and that will hopefully make it easier to use as well as more reliable...



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