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Spyker

Member Since 18 Sep 2008
Offline Last Active Aug 23 2015 03:45 PM

Posts I've Made

In Topic: iOS (YYC) Build Failed (40+ Errors)

28 July 2015 - 04:17 AM

I am also having the same issue. Was using iOS 9, reverted back to iOS 8.4 (which is the only 8.x iOS that Apple signs now) and I get the same error both builds. In the GameMaker: Studio console it seems to imply that it's looking for a device with iOS 8.1.


In Topic: Night Bike (v1.1.0 released on 6/3/2014)

24 July 2015 - 03:32 PM

Is there a way to transfer the save file to a new phone?

 

Unfortunately, no. I might look into integrating Google Play Games someday but it's not a priority at the moment.

 

(Also sorry for the late reply, I hadn't noticed that this thread was bumped haha)


In Topic: Building to iOS 8 using Yosemite + Xcode 6

27 December 2014 - 10:15 PM

I'm having the same problem. Have you managed to fix this?

 

This was an issue before GM:S officially supported Yosemite an iOS 8. Now that it's supported I don't have this specific issue. But I've also had this !AMDwhatever error occur when I didn't have the correct provisioning profiles or certificates installed on the device/mac. 


In Topic: Collision box with Spine animation

08 October 2014 - 05:42 PM

I haven't had any luck. I know you can draw some bounding boxes in Spine and then there's a skeleton_draw_set or something function you can set that will draw them in GM. I don't know if it can handle/distinguish multiple ones though.


In Topic: Aura - Surface Based Lighting Engine

25 September 2014 - 06:33 PM

What are the advantages to using a surface based lighting system over a shader based lighting system?