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Spyker

Member Since 18 Sep 2008
Online Last Active Today, 04:36 PM

Posts I've Made

In Topic: Collision box with Spine animation

08 October 2014 - 05:28 PM

I haven't had any luck. I know you can draw some bounding boxes in Spine and then there's a skeleton_draw_set or something function you can set that will draw them in GM. I don't know if it can handle/distinguish multiple ones though.


In Topic: Aura - Surface Based Lighting Engine

25 September 2014 - 06:19 PM

What are the advantages to using a surface based lighting system over a shader based lighting system?


In Topic: PupushEd - 2D/3D editor

22 September 2014 - 04:43 PM

Could we get a video of the 2D editor? 1 picture doesn't seem to justify it.


In Topic: Source control send project to teammate

21 September 2014 - 05:07 AM

May I suggest that you wait a week or two before delving into Source Control with GMS? There is an update coming that changes the whole system and that will hopefully make it easier to use as well as more reliable...



YEEEEEEESSSSSSSSSSSSSSSSSS

In Topic: PupushEd - 2D/3D editor

12 September 2014 - 02:28 AM

This looks really awesome! I'm thinking about buying it.

 

For those wondering how it works, here's a video of it from their blog (you should upload this to the asset listing BlueBurn)

 

https://www.youtube....h?v=FfugOlQKcFc (don't know/can't remember how to embed a YouTube video)

 

So it looks like there's a folder with rooms in it that is the editor. You move that folder to the top of the room resources list and run your game, which then runs the editor (so it's coded in GML/extensions). You make your 3D level then you close the runner, move the room that you edited with the 3D editor to the top and then run your game again. That's what I could gather from that video. It seems a little tedious, but at least it can be sold and downloaded in a Marketplace asset format.