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Jobo

Member Since 01 Sep 2008
Offline Last Active Today, 09:31 PM

Posts I've Made

In Topic: Move_Snap Causing Objects To Snap Both Ways

Today, 03:39 PM

move_snap() snaps the object to the cell it's closest to when this function is called. You can move an object around to make it snap to a different cell than it otherwise would. For example incrementing its x-value by 102 (as your cell width is 102) will make it snap to the cell to the right of the cell it otherwise would snap to.


In Topic: Hold Multi Keys For Movement

Today, 03:36 PM

if(keyboard_check(vk_up) && keyboard_check(vk_left)) {
// Player's holding down UP and LEFT at once
}
else {
// Player's either not holding any of them, or only one of the two keys
}

In Topic: Parakeet (Custom C# Ide) V0.3.5 With Website

22 May 2013 - 12:27 AM

It's been a couple of days since the last forum update.
Primarily due to game development (which is the reason for Parakeet to exist in the first place) I haven't been able to get an update out yet. It's at times like these where I hope you can appreciate and understand the fact that Parakeet is freeware, and everybody working on it are doing so voluntarily.

In short, we work when it fits into our schedule.

In Topic: Gm To Serial For Mac...

17 May 2013 - 09:38 PM

You can port the Windows DLL to a Mac OS X dylib (Xcode Dynamic Library) which GM4Mac can use :)

In Topic: Parakeet (Custom C# Ide) V0.3.5 With Website

17 May 2013 - 07:41 PM

The next release is taking a little while because we're eager to get a new BIG feature into it :)

 

I hope you can hold on just a little longer!

 

Update on the Parakeet Wallet:

We're spending some money shortly as we're outsourcing the room editor so we can focus on other more important (to us) things meanwhile.

Donations have completely stopped coming, so please consider donating if you like this tool! It's not something I ask for for the sake of it, we actually do need it - so far we've paid for a website (http://parakeet-ide.org/) and outsourced a room editor.