Hey gang, quick question. I can't seem to get this to work and I assume i'm just doing this the wrong way. there is a variable I use (let's, for example sake say it's as follows) global.room_up = "room2". Now when a character collides with a certain object, it executes the code:
But for some reason, it will not go to that room. Can this function not read a variable like I tried to tell it to do?
Thank you, Sminc
PS: Didn't use a codebox because it was too bulky for one line, hope it doesn't bother anyone
Hello all, just a quick question here. I want ot here people's input on this subjects.
Video Game Music and Soundtracks are among almost every title. But in game, what makes them easy to listen to? What makes them annoying or stand out? I'm curious because I'm not sure how I should go about adding music to my recent project. So tell me...
How do you like your in-game soundtracks?
I'm sure I, and some other lurkers, could learn form this topic.
Hey gang, been a While since I've posted here-- years I think. But I just got back into GM and bout 7.0 Pro, started developing a project, and ran into trouble.
I have it so that a bullet object (good_bullet) can pass through a wall (cover wall). It passes through or 'over' it because this is a top-down-shooter game. Now that works fine, but I need the enemies (and possibly, but not absolutely necessary) the player (main_char) to see this wall as solid.
Is there a way to bring these conflicting views together at one time, without switching the solidity of the object (that's an absolute no-go).
HOST Summery: Use your SWAT skills to battle your way through a complex laboratory to destroy a parasitic creature that has been accedentally created.Unlock the secrets of SCU:17, but be quick. You dont know danger until you become 'HOST'. The only Vaccine is your M16. Size:2.57 Megs