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monsterdan5

Member Since 28 Jul 2008
Offline Last Active Oct 31 2012 01:36 PM

Topics I've Started

Luneoids

21 October 2012 - 06:12 PM

Luneoids - A space survival game
Pilot your ship through evil Luneoids to survive and help save the galaxy! An unknown galaxy faces a new threat - the Luneoids, and its your job to help save its people...

Posted ImageTrailer:


Pilot your ship through ever increasing numbers of Luneoids in order to survive and help save the galaxy! Collect gold to purchase new ships and upgrades to help battle your way to victory. What will your high-score be?

Luneoids features multiple enemy's and ships - with regular free updates, brand new ships and brand new Luneoids there's so much to explore!

Features:
•Phone & tablet support
•Regular free updates
•Endless waves of ever increasing enemy's
•Over 10 in game items ships and upgrades
•Realistic gravity system
•Exclusive to Android

Get it for just 69p here:


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Accelerometer on Asus Transformer

07 July 2012 - 02:44 PM

Im using device_get_tilt_x() to control the movement of a ship. This works fine on all phones and most tablets.

However on my Asus Transformer it is designed to it is normally used in landscape. Therefore device_get_tilt_x() controls the accelerometer in landscape so I need to use device_get_tilt_y() for it to work on this tablet. Is there any way I can write my code so for normal devices it uses device_get_tilt_x() but when needed like on the Asus Transformer it uses device_get_tilt_y()?

In-app Payments ETA?

02 July 2012 - 01:05 PM

I know this has been bought up, but Ive written an app I plan to sell for free which is almost ready for release. However my main method of income will be in-app payments (Google Play) so I was wondering if I could have an ETA so I don't set me apps release date before this? Thanks. :)

draw_text changes position based on device size?

01 July 2012 - 10:27 AM

I purchased GM Studio two days ago and have been getting on great.

However I have a large number of Android devices Ive tested the game on. I programmed the game to work perfectly with the HTC Sensation. Everything works fine on these other devices but any instances of draw_text with x and y values will draw based on that devices size meaning text is wildly out of position.

Is there any way to fix it? It really makes my app un-presentable on most devices.

url_open - Not Working!

18 June 2012 - 05:55 PM

The following code is in the create event of an object in my room:
url_open('http://yoyogames.com');

However, nothing happens when I run the game in Windows or HTML5.