{
// set the projection
d3d_set_projection(x,y,132, room_width/2,room_height/2,z_view, 0,0,1);
// set color and transparency
draw_set_alpha(1);
draw_set_color(c_white);
// draw floor and ceiling
d3d_draw_floor(0,0,0,640,640,0,background_get_texture(bg_Map1),1,1);
}