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ndogg

Member Since 18 Jul 2008
Offline Last Active Apr 21 2012 04:43 AM

Posts I've Made

In Topic: 3d Mouse Placing Objects

15 April 2012 - 09:12 AM

Thats exactly what I need! Thanks a lot for your help.

In Topic: 3d Mouse Placing Objects

15 April 2012 - 07:47 AM

Bump

In Topic: 2d Text in 3d Game

14 April 2012 - 02:15 AM

THankyou, depths was the issue. Problem Solved.

In Topic: 2d Text in 3d Game

14 April 2012 - 01:51 AM

Ya, I have been trying that too, but some of the objects convert to 2d rather than 3d.

Don't know if this stuff will help, but here...

{
  // initialize 3D
  d3d_start();
  d3d_set_hidden(true);
  d3d_set_lighting(false);
  d3d_set_culling(false);
  // interpolate textures
  texture_set_interpolation(true);
}

{
  // set the projection 
  d3d_set_projection(x,y,132, room_width/2,room_height/2,z_view, 0,0,1);
  // set color and transparency
  draw_set_alpha(1);
  draw_set_color(c_white);
  // draw floor and ceiling 
  d3d_draw_floor(0,0,0,640,640,0,background_get_texture(bg_Map1),1,1);
  
}

In Topic: Blend

20 February 2012 - 04:09 AM

I understood what you were saying, don't worry. :)