Say I have a sprite with one rectangular subimage. I want to draw this sprite from x1,y1 to x2,y2. But, x2,y2 moves, so I would also like to rotate and stretch it to always meet x2,y2.
Any way I can do this?
Thanks,
- Lathien
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Lathien
Member Since 08 Jul 2008Offline Last Active Jul 20 2012 07:51 AM
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Rotating and Stretching a Sprite
02 September 2011 - 12:07 PM
Movement Boundary
27 August 2011 - 01:47 PM
Taking a new tact on my previous topic, is there a way to make an object stay within a certain distance from a point?
I was thinking something along the lines of distance_to_point() but whatever I put after that happens forever once I hit the boundary.
All I want is for an object not to be able to move outside a circular boundary and if it intersects the boundary, it just stops moving until it heads back towards the middle from a key press.
Thanks in advance,
- Lathien
I was thinking something along the lines of distance_to_point() but whatever I put after that happens forever once I hit the boundary.
All I want is for an object not to be able to move outside a circular boundary and if it intersects the boundary, it just stops moving until it heads back towards the middle from a key press.
Thanks in advance,
- Lathien
Collision_Circle not filled
26 August 2011 - 11:15 PM
I was looking through the manual at the collision checking functions and at collision_circle in particular and what I found is that there is no argument in those functions to toggle whether the collision shape is filled.
What I would like to do is make a circle line around an object and if it collides with that circle from the inside then it stops moving. If I do that as is, it won't move at all because the object starts inside the circle.
Thoughts?
- Lathien
What I would like to do is make a circle line around an object and if it collides with that circle from the inside then it stops moving. If I do that as is, it won't move at all because the object starts inside the circle.
Thoughts?
- Lathien
Drawing Sprites in a Circle
26 August 2011 - 12:53 PM
Hi,
At the moment I am trying to draw 8 sprites (or, technically subimages) in an even circle around the point (x,y). So far I have them drawn in a square with this code:
Any thoughts?
Thanks,
- Lathien
At the moment I am trying to draw 8 sprites (or, technically subimages) in an even circle around the point (x,y). So far I have them drawn in a square with this code:
draw_sprite(sprite1,0,x-100,y-100) draw_sprite(sprite1,1,x,y-100) draw_sprite(sprite1,2,x+100,y-100) draw_sprite(sprite1,3,x+100,y) draw_sprite(sprite1,4,x+100,y+100) draw_sprite(sprite1,5,x,y+100) draw_sprite(sprite1,6,x-100,y+100) draw_sprite(sprite1,7,x-100,y)And that square revolves around (x,y). But I can't think how I would go about making them draw in an exact circle with 100px radius.
Any thoughts?
Thanks,
- Lathien
Blend Modes
14 August 2011 - 10:22 PM
Okay so, basically what I'm trying to do is cover the entire screen in a semi-transparent color. I found blend modes in the manual but I have no idea how to use them and nothing seems to be happening.
Here's the code I have:
1.Why this didn't work
and 2. How to have a semi-transparent color across the screen?
Thanks,
- Lathien
Here's the code I have:
draw_set_blend_mode(bm_add) draw_clear_alpha(c_green,0) draw_set_blend_mode(bm_normal)But all it does is show a flat green. I know it's probably a simple answer but I have no idea how these things work. Can anyone tell me
1.Why this didn't work
and 2. How to have a semi-transparent color across the screen?
Thanks,
- Lathien
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