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James Barnaby

Member Since 01 Jul 2008
Offline Last Active Jul 02 2012 12:09 AM

Posts I've Made

In Topic: Professional Icon Shop

11 July 2009 - 03:50 PM

The banner's great, thanks. Just what I wanted :P

In Topic: Professional Icon Shop

11 July 2009 - 02:30 AM

What: Banner
Style: Realistic
Colours: Brown/Black-ish, I guess
Size: 256x80
Background: Brown/Black
Details: I'd like it to be easier on the eyes, not too much contrast, a simple sword thing in the background with text on top saying "Land of Power", preferably with an easier to read font, but with a medieval kind of feel (if that's not too much to ask for).

In Topic: Composer Looking For Work

22 June 2009 - 05:37 PM

I'm back open, so request away. (But please don't flood me)

In Topic: Why You Should Not Force Screen Resolution Changes

02 April 2009 - 09:09 PM

Because one of those choices is known to give the guests a stomach ache and because some restaurants don't know any better and force their guests to pick the choice that makes them throw up?

Wow, you read my post very good, and your post (like your others in this thread) are nice and rude. If you want to prove your point like a man, you're not doing it (I apologize if you're a women or to any women here as I don't mean to be sexist). Notice the part where I stressed both choices are available. Either that or you carelessly took the wrong part of my post and put it in a quote. And to be honest, if Mark Overmars thought that Fullscreen was that bad, then he would've not included the option. He included what he thought would be useful, or a necessity. Take a look at how he himself uses fullscreen functionality in the 3d FPS demo.

Fullscreen is related to resolution, which is partially the point of this topic (although the main argument was that a set resolution change -- like the one in the global game settings should not be forced). Of course, we've horribly drifted away from that.

As for the Popularity of fullscreen, I meant the popularity of enjoyment users get from it. Besides the fact that I have no good statistical proof, other than the 20 people I polled (Which 15 of them agreed with me, and 2 were indifferent -- of people I know in real life) but either way, it's skewed. This entire post is just a bunch of McCarthyism (Or McCarthyism based on the general opinion on the time of which it existed), which after this, I don't want to be a part of. Feel free to bash my post down, because I know you'll do it anyways, and we could easily get into a flame war, so I'm going to avoid that, and let you bash something, make a really skewed topic, and guide gamemakers into acting foolishly.

But the answer really, to avoid this is http://gmc.yoyogames...howtopic=416370 -- to help avoid some of the graphical issues with GM (I haven't tried it yet though).

In Topic: Why You Should Not Force Screen Resolution Changes

02 April 2009 - 02:09 AM

To put my post into something simple and understandable, think of a Restaurant Menu:

  • There is one choice for the entree, and you don't like it, it tastes horrible. There's a lack of variety and there should be more. You shouldn't be forced to stick with one choice when there can be more.
  • There is one choice for the dessert, the majority likes it, including you, and there is only a small portion who doesn't like it. The restaurant only has money for one dessert. Why should they cater to the minority?
  • The restaurant has two choices for antipasto. You like one, and you hate the other. The Restaurant has easily enough money to provide both options, and the other option is more popular. Why ask the Restaurant to take it off their menu?
Now consider Gamemaker/The_GMC:

  • There is one choice for windowed/fullscreen mode or resolution, and you don't like whichever the game uses. There's a lack of choice and there should be the other option. You shouldn't be forced to stick with one choice when there can be more that best suits your need.
  • A game runs in fullscreen, the majority likes it, and there is only a small portion who doesn't like it. Why should a game be made to run in windowed mode when starting up. Most professional games start in fullscreen and have the option to go into windowed mode.
  • The game has the option to use both windowed and fullscreen. You like one, and you hate the other. Fullscreen is more popular. Why should the game remove that option, and only allow windowed. Why should there be any arguing about it if there is a choice.