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XSkulls

Member Since 30 Jun 2008
Offline Last Active May 22 2013 04:32 PM

Posts I've Made

In Topic: Animal Blast[Commercial]

18 February 2011 - 06:52 AM

Collecting fruit doesn't seem like an appealing game to me. :\

In Topic: How to read global variables from txt

27 January 2011 - 08:38 PM

ini_open(filename);
ini_write_string(string,registry,default);
ini_close();

Easy enough? -.o

In Topic: The Not So Common Tower Defense

18 January 2011 - 05:32 AM

XSkulls, is cdog99 your brother or something? Or do you just have a very dedicated fan? :)

(Just curious.)


Actually, he is the co-creator of my team. Lol.
So yes, a very dedicated fan :)

In Topic: FKR5

11 January 2011 - 04:34 AM

Erm. Seems rather pointless to me... I couldn't see anything in the game. :\
Maybe that's just me though..
Good job making a trippy game though. xD
3/5

In Topic: Vex D - Hack Problems

04 January 2011 - 03:14 PM

Another brilliant idea besides manuel777's, for what I did with my game is that I encrypted the variables that were being sent. Encrypting is a very easy process.

For example you have a script that encrypts the real variable and stores the code in the variable...

global.variable = encrypt("test");

and it saves it as random letters and numbers (not so random, because it has to decrypt it)

so you have something like this, when people try to figure out the variable...

global.variable = "10534lsdkf";

to decrypt it, all you basically have to do is store it in a temporary variable.

tmp = decrypt(global.variable);

and you can use the temporary variable to draw the variable and etc!
If you want a decrypting/encrypting script I'd be happy to provide the exact one I use for my game.
PM me if you want it.
In theory it works fast like a charm and doesn't slow fps down whatsoever.