1. Whats the code to MUTE all sounds ?
2.Whats the code for changing between Full and Window screen ?
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Respects
Member Since 27 Jun 2008Offline Last Active Dec 12 2008 08:57 PM
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2 Questions
03 October 2008 - 07:27 PM
Change Backround
03 October 2008 - 10:29 AM
that is set on my "Z" press event
background_assign(0,ba_evil)
and it doesnt change
whats wrong ?
background_assign(0,ba_evil)
and it doesnt change
whats wrong ?
Object Following
01 October 2008 - 02:33 PM
So my room view folows an object,and in the game i have a instance change, when i change the instance in the game view stops following me,so how can i make it follow my both objects? i thought of changeing the following object when i press the "transformation" button,but i dont know the code...
Rolling Ball
01 October 2008 - 12:24 PM
how to make a ball that will ROLL when vk_right is pressed.
?
Wtf !?
01 October 2008 - 11:43 AM
so i added lifes to my game and when i start it it freezes... heres the code of the object: Information about object: obj_kitty
Sprite: spr_charstandR
Solid: false
Visible: true
Depth: -10
Persistent: false
Parent: <no parent>
Mask: mask
Create Event:
execute code:
double_jump=1
set variable can_shoot to 1
set the number of lives to 3
Alarm Event for alarm 0:
set time line timeline2 at position 0
Step Event:
execute code:
//animation speed
image_speed=0.3
//gravity
if place_free(x,y+1) {gravity = 0.5}
else {gravity = 0}
gravity_direction = 270
//vspeed limiter
if vspeed > 10 {vspeed = 10}
//move
if keyboard_check (vk_right) && place_free(x+4,y) {x+=4
sprite_index=spr_charR}
if keyboard_check (vk_left) && place_free(x-4,y) {x-=4
sprite_index=spr_charL}
//jump
if keyboard_check (vk_up) && !place_free(x,y+1) {vspeed = -7
double_jump = 1}
If lives are smaller than 1
display message: you are dead !
restart the game
Collision Event with object obj_wall:
execute code:
double_jump=1
if vspeed > 0 && !place_free(x,y+vspeed) {move_contact(270)}
vspeed = 0
Collision Event with object obj_monster:
execute code:
if vspeed > 0 && !place_free(x,y+vspeed) {move_contact(270)}
vspeed = 0
set the number of lives to -1
Collision Event with object obj_monster2:
set the number of lives to -1
Draw Event:
execute code:
draw_sprite(sprite_index,-1,x,y)
draw the lives at (0,0) with sprite sprite17
Key Press Event for <Space> Key:
if can_shoot is equal to 1
play sound sound0; looping: false
execute code:
if sprite_index=spr_charR or sprite_index=spr_charstandR
{bulletright=instance_create(x,y,obj_bulletR);
with (bulletright) motion_set(360,12);}
if sprite_index=spr_charL or sprite_index=spr_charstandL
{bulletleft=instance_create(x,y,obj_bulletL);
with (bulletleft) motion_set(180,12);}
set variable can_shoot to 0
set Alarm 0 to 10
Key Press Event for <Up> Key:
execute code:
//First part checks if you can activate the jump. The second part executes the jump
//and resets so you can't jump again.
if double_jump = 0 then exit;
else
vspeed = -9
double_jump = 0
Key Release Event for <Left> Key:
execute code:
sprite_index=spr_charstandL
Key Release Event for <Right> Key:
execute code:
sprite_index=spr_charstandR
Sprite: spr_charstandR
Solid: false
Visible: true
Depth: -10
Persistent: false
Parent: <no parent>
Mask: mask
Create Event:
execute code:
double_jump=1
set variable can_shoot to 1
set the number of lives to 3
Alarm Event for alarm 0:
set time line timeline2 at position 0
Step Event:
execute code:
//animation speed
image_speed=0.3
//gravity
if place_free(x,y+1) {gravity = 0.5}
else {gravity = 0}
gravity_direction = 270
//vspeed limiter
if vspeed > 10 {vspeed = 10}
//move
if keyboard_check (vk_right) && place_free(x+4,y) {x+=4
sprite_index=spr_charR}
if keyboard_check (vk_left) && place_free(x-4,y) {x-=4
sprite_index=spr_charL}
//jump
if keyboard_check (vk_up) && !place_free(x,y+1) {vspeed = -7
double_jump = 1}
If lives are smaller than 1
display message: you are dead !
restart the game
Collision Event with object obj_wall:
execute code:
double_jump=1
if vspeed > 0 && !place_free(x,y+vspeed) {move_contact(270)}
vspeed = 0
Collision Event with object obj_monster:
execute code:
if vspeed > 0 && !place_free(x,y+vspeed) {move_contact(270)}
vspeed = 0
set the number of lives to -1
Collision Event with object obj_monster2:
set the number of lives to -1
Draw Event:
execute code:
draw_sprite(sprite_index,-1,x,y)
draw the lives at (0,0) with sprite sprite17
Key Press Event for <Space> Key:
if can_shoot is equal to 1
play sound sound0; looping: false
execute code:
if sprite_index=spr_charR or sprite_index=spr_charstandR
{bulletright=instance_create(x,y,obj_bulletR);
with (bulletright) motion_set(360,12);}
if sprite_index=spr_charL or sprite_index=spr_charstandL
{bulletleft=instance_create(x,y,obj_bulletL);
with (bulletleft) motion_set(180,12);}
set variable can_shoot to 0
set Alarm 0 to 10
Key Press Event for <Up> Key:
execute code:
//First part checks if you can activate the jump. The second part executes the jump
//and resets so you can't jump again.
if double_jump = 0 then exit;
else
vspeed = -9
double_jump = 0
Key Release Event for <Left> Key:
execute code:
sprite_index=spr_charstandL
Key Release Event for <Right> Key:
execute code:
sprite_index=spr_charstandR
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