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Jub Jub

Member Since 25 Jun 2008
Offline Last Active May 18 2013 08:04 PM

Topics I've Started

Looking for a hardened GML coder

18 August 2011 - 01:42 AM

This job is tough. And on top of that, I'm not going to be paying you, since I'm not making any money off this venture, either.

Together, we will be writing an SDK that retrieves and sends highscores and analytics. XML must be retrieved from the internet, and parsed. Basic cryptography (SHA1 hashes) will be involved. And in the end, we're going to package it all up in a extension.

The project's name is Clockwork; there is already an SDK, but it's due for a major rewrite. You can visit the site at http://www.madewithclockwork.com

If you think you are up for a fun challenge, send me a PM. :)

~Robert

Clockwork - Free Online Highscores and Stats

06 November 2010 - 10:47 PM

CLOCKWORK

Free Online Highscores and Stats


>>>madewithclockwork.com<<<



How many people are playing your game right now? Ever wanted online highscores?
Add internet functionality to your game with Clockwork!

NOTICE


In case it isn't obvious, I just don't have any more time to continue working on/updating/supporting Clockwork. I'm entering my senior year of high school, and life is just too time consuming to continue developing this service.

The service will continue to run as-is for at least until February 1st, 2013, after which it will be shut down along with gmhighscores.com

If you'd like to run your own version of Clockwork, the source code will be permanently hosted at https://github.com/rlord/clockwork. If you host it on your own site, there should be a place in the SDK to switch the server it connects to. Feel free to submit pull requests.

If you need support, the best place to get it is to post in this thread topic, and I will be shutting down the support website.

Thanks for supporting the GMH and Clockwork over all these years. :) It's been a wonderful chapter in my life.

Features:
- Online Highscores
----- Access in game
----- Embed on your website
- Automatic and Custom Statistics
- Fancy Graphs
- MD5 Encryption, to keep teh hax0rz out

Requirements:
- Game Maker 8 Pro
- Basic Knowledge of GML

NEWS
We are actively working on Clockwork 2.0. You can look at the progress and the remaining tasks to be completed here:

https://trello.com/b...aae7a58073881c0

NEED HELP? - check out the help files. Or email or PM me, and I'll try to be helpful. Or post in this thread.

FOUND A BUG? - it would be awesome if you reported it by emailing me at robert_REMOVETHIS_@madewithclockwork.com, or you can just PM me.


GOT AN AWESOME IDEA? - PM me!

Thanks for choosing Clockwork!

>>http://www.madewithclockwork.com



201 Ways To Die

18 April 2009 - 08:58 PM

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By G.I.L. and Jub Jub

Yoyogames Download

Blog


201 Ways to Die is a two-player battle arena featuring 30 weapons, weekly updates, and everlasting fun!  Blow up, smash, destroy, and kill your enemy with weapons such as machine-gun-bazooka, mines, dark bombs, poison skulls, portable lazers, and 25 other weapons.  Yea!  Plus, we are updating this game every week with new weapons, game modes, and such!  So the fun doubles every week!  YEA!

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Feel free to make comments here or on our blog (http://www.gilsoftware.net/twozeroone/) !


Gamemaker Online Highscores

25 January 2009 - 12:19 AM

Note: There is now a newer version of this, which you can find here


Gamemaker Highscores

Free online highscores that are easy to set up and use with Gamemaker 7 or 8 Pro - just sign up here - www.gmhighscores.com/newaccount.php.
It is recommended that you know how to use GML, but there are also some helpful guides out there made by the community.

Features:
- Online Highscores
- Access them in-game
- Submit new highscores in-game
- View highscores in a browser
- Embed highscores on your site
- Pseudo-encryption that prevents hax0rs

Need help? Check out our helpdesk.

Thank you for using GMH!

Radius 2

19 January 2009 - 10:05 PM

Radius 2

This is the official page for Radius 2 .  You can play Radius 2 here - http://www.yoyogames...ames/show/66184.  More updates will come later.

Screenshots

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Please post any ideas you have for powerups, enemies, effects, etc.

Thank you,

Jub Jub