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Pinpickle

Member Since 24 Jun 2008
Offline Last Active Mar 11 2013 08:56 AM

Topics I've Started

Propel

02 January 2011 - 07:35 AM

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In propel you must get from point A to point B, while avoiding point C and trying to get to point D. This could be a problem when you are a ball and your method of transport is a giant arrow.

A complete remake of one of my older game, "The Fall Game", Propel is a deliciously colourful game where you bounce off walls while trying not to fall off and get hit by dangerous things. The twist? There are gravity changing arrows!

25 increasingly difficult levels are included, each with their own collectable. Nifty unlockables such as a level editor and arcade mode are available, and a very super secret unlockable. A cookie to the first person who can provide a screeny of it.

Post your levels if you make any.

Screenshots
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Spoiler


Direct download
Download on Abscure
Play on YYG



Credit

  • Pinpickle - Design and programming
  • Ethan718 - Level design
  • Martyn Corbet - Music
  • __

    Press


    Abscure Games Website


    Known Glitches/Possible Annoyances

    • There seem to be a glitch with the save file messing up and I can't replicate it. If you get it could you please post exactly you were doing when it happened.

Propel

15 August 2010 - 01:51 AM

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Download

Propel is a difficult game to describe. You could call it an arcade game. You could call it a platformer, but you can’t jump by yourself, so that title probably doesn’t apply in most cases. It’s probably fitting to call Propel a brain teaser- you must memorize the different arrow types, and remember what key does what after a gravity change. In the end, Propel is an original game (well, a remake of our own project we made a while back)
that introduces an innovative gameplay style. Your goal is to maneuver a ball to a goal; but the catch is, you cannot jump. You have to rely on the numerous arrows to propel you upwards. Some arrows change the gravity, some just give you a boost, some do both.

Screenshots
Posted Image

Spoiler


Download


Features to Come

  • Unlockables (there are in-game collectables that lead to unlocking content)
  • Different backgrounds
  • Level editor

Credit

  • Pinpickle - Design and programming
  • Ethan718 - Level design
  • Martyn Corbet - Music
  • __


    Abscure Games Website


    Known Glitches/Possible Annoyances

    • This game is very diffuclt! Be prepared...
    • The dialog was written for this game quite some time ago. If you spot any grammatical errors, speak up, we want them gone.

Ruined - Metroidesque Exploration Platform Game

01 April 2010 - 07:29 AM

Ruined


Ruined is a 2D exploration platformer about a man named Alec who has been trapped in the desert for many years trying to fix his broken ship. Although he managed to put all of the pieces back together, his battery had run dry and the ship can barely take off the ground.
In one last desperate effort, Alec must try to create a power core than can take him out of the desert. But as he digs deeper and deeper, he'll find things that should have remained forgotten.
The gameplay desert area takes on a very large world of 4 contrasting environments. Several different powerups you can get across the entire game means you just keep getting stronger.

I think Jay Is Games sums it up well

A tiny li'l exploration game with obvious design inspiration taken from Knytt Stories and a few notable Metroidvania games.


This is the version I finished for the competition and I will probably make changes to it and expand on it, so feel free to make suggestions a plenty.
And yes it will have difficulty modes so all of those hard jumps will have the option to be easier.

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Game Features

  • Over 200 screens
  • The entire world is finished
  • 5 bosses
  • Some story
  • Music
  • Generally complete game, but missing some features (but this one is entered into the competition)


Credit

  • Pinpickle - Design and programming
  • Ethan718 - Design and graphics
  • Caleb Cuzner (Nijg) - Music


Download from Yoyogames
Jay Is Games weekend download (links to glitched version)


Known Glitches/Possible Annoyances

  • Some frustration due to lack of difficulty modes
  • Dying without saving on a new game could be prone to error

Ruined - Competition Version Out!

20 February 2010 - 05:53 AM

Please go to the creations forum topic here

Ruined


Ruined is a 2D exploration platformer about a man named Alec who has been trapped in the desert for many years trying to fix his broken ship. Although he managed to put all of the pieces back together, his battery had run dry and the ship can barely take off the ground.
In one last desperate effort, Alec must try to create a power core than can take him out of the desert. But as he digs deeper and deeper, he'll find things that should have remained forgotten.

Posted Image
Posted Image
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Current Features

  • Over 200 screens
  • The entire world is finished
  • 5 bosses
  • Some story
  • Music
  • Generally complete game, but missing some features (but this one is entered into the competition)

Features to Come

  • 3+ game endings
  • More scenery
  • Annoyance fixes
  • Difficulty modes

Credit

  • Pinpickle - Design and programming
  • Ethan718 - Design and graphics
  • Caleb Cuzner (Nijg) - Music


Download from RoketGames (old version)
Download from Yoyogames
Abscure Games Website
Jay Is Games weekend download (link leads to old version though)


Known Glitches/Possible Annoyances

  • Some frustration due to lack of difficulty modes
  • Dying without saving on a new game could be prone to error

Strange Gm8 File Reading With My Save System

19 January 2010 - 03:20 AM

THIS IS ALL FOR :) THIS USUALLY WORKS IN OTHER VERSIONS OF GM
I decided to make my save system for my game today, and it's become pretty much habit to do it now so I usually don't have any problems.
But this was the first time I made one in GM8, now I don't know if this is a bug, or some new way of GM doing things.

Let's say I write this to a file
0 0 0 1 0 0 0 0 3 4 0
 1 0 0 3 0 6 0 0 2 0 3
If any of you GM7 users are confused, this is the new way GM writes it's reals, not using useless decimal points.
If I used a simple for loop to read these reals in GM8 and save them back to a file, I'd get this
1 3 4 0 0 0 0 0 0 0 0
 1 3 6 2 3 0 0 0 0 0 0
What I've found happens is every 0 is skipped when reading reals in GM, so the result is lots of 0s at the end where they shouldn't be and every file being very mixed up.
I know I can write strings, or change every 0 to a -100 or something, but I don't want to create a workaround like that without knowing exactly what's going wrong.

So has anybody had this issue before? Explanations? Ways to fix?

EDIT
Try it yourself, just put this code anywhere and watch the results.
var f;
f = file_text_open_write('test.txt');
file_text_write_real(f, 0);
file_text_write_real(f, 4);
file_text_close(f);
f = file_text_open_read('test.txt');
show_message(file_text_read_real(f));
file_text_close(f);

The message will show 4, yet this clearly writes a 0 first.