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Member Since 24 Jun 2008
Offline Last Active Mar 11 2013 08:56 AM

Posts I've Made

In Topic: Launch! [free now!]

22 March 2011 - 08:38 AM

Due to Roket-Games shutting down, giving me no medium to sell from, and the fact this game has been out for two years and has given me almost no money, Launch is free now!
First post has more information.

In Topic: Propel

26 January 2011 - 07:48 PM

I saw some friends playing the game for the first time yesterday, I had no idea it was that difficult ^_^
Nevertheless, this game is staying as is in terms of difficulty.

But the point of this post is that I have some press for you.
So have some press.


In Topic: GMC Jam?

12 January 2011 - 09:45 PM

The date is...

Friday, January 28th starting 12:01 AM GMT ending at Monday, January 31st, 11:59 PM GMT.

Is this time good for everyone? It shouldn't be too controversial...

Now I have this, a Global Game Jam, a music festival and a robotics competition all on the same day - the Saturday.
I'll work something out.

In Topic: Platform Engine (Version Below)

07 January 2011 - 11:02 AM

Good start, but I've noticed a few things that should be fixed.

  • Ladders are a bit glitchy at the top, I'd rather I didn't need to jump to get to the ledge that they lead to and there wasn't that jitter at the top.
  • Looking at your code, it seems that the slope movement would only work for 45 degree slopes. If people want inclines that aren't as steep you should fix that.
  • Your little hop at the end of platforms is cute, but it gets annoying when it happens next to ladders and jumpthrough platforms because they're slightly different.
  • A fake loading screen? You should probably make it do some actual loading before you call it a loading screen, until then call it a title screen or something.

Those are the things I noticed on first glance, and other than that it's a pretty solid platforming engine.

In Topic: Propel

06 January 2011 - 12:00 AM

right now the only way to win the game is to beat every level a specific way; giving the user no choice, no way to skip really dumb parts. i don't want to play your game to lose. if i want to beat it perfectly, i'll do levels over.

i hate it when games make you play the same level over and over until you do it exactly right. it's like school or something. i was never much for school; guess that's why i don't like this game.

Actually, there is more than one way to beat a level, get the collectable or don't.
I'm not asking you to like the game, it uses a mechanic that doesn't appeal to you and that's just fine. But there are plenty of extremely popular games that use the same mechanic and that is just why I won't change it.

So stop playing this game and find one that you like ^_^