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Pinpickle

Member Since 24 Jun 2008
Offline Last Active Mar 11 2013 08:42 AM

Posts I've Made

In Topic: Launch! [free now!]

22 March 2011 - 08:24 AM

Due to Roket-Games shutting down, giving me no medium to sell from, and the fact this game has been out for two years and has given me almost no money, Launch is free now!
First post has more information.

In Topic: GM 8.1 "tiny" feature request...

18 March 2011 - 07:53 AM

Correct me if I'm wrong, but I'm pretty sure that getting the height/width (and most other attributes) of a room that you're not currently in is impossible.
Would be nice to be able to do that. (room_get_height/room_get_width)

In Topic: Propel

26 January 2011 - 07:34 PM

I saw some friends playing the game for the first time yesterday, I had no idea it was that difficult ^_^
Nevertheless, this game is staying as is in terms of difficulty.

But the point of this post is that I have some press for you.
So have some press.

Press


In Topic: GMC Jam?

12 January 2011 - 09:31 PM

The date is...

Friday, January 28th starting 12:01 AM GMT ending at Monday, January 31st, 11:59 PM GMT.

Is this time good for everyone? It shouldn't be too controversial...

Now I have this, a Global Game Jam, a music festival and a robotics competition all on the same day - the Saturday.
I'll work something out.

In Topic: Platform Engine (Version Below)

07 January 2011 - 10:48 AM

Good start, but I've noticed a few things that should be fixed.

  • Ladders are a bit glitchy at the top, I'd rather I didn't need to jump to get to the ledge that they lead to and there wasn't that jitter at the top.
  • Looking at your code, it seems that the slope movement would only work for 45 degree slopes. If people want inclines that aren't as steep you should fix that.
  • Your little hop at the end of platforms is cute, but it gets annoying when it happens next to ladders and jumpthrough platforms because they're slightly different.
  • A fake loading screen? You should probably make it do some actual loading before you call it a loading screen, until then call it a title screen or something.

Those are the things I noticed on first glance, and other than that it's a pretty solid platforming engine.