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Nethran

Member Since 09 Jun 2008
Offline Last Active Apr 11 2010 07:43 AM

Topics I've Started

Free: Game Logos At Request

20 June 2008 - 02:22 AM

Posted Image

Rules

No Signatures or Web Banners.
If you have a signature or a web banner to request, please do so via private message.



I will do 5 projects at a time.
If I take too long to do your request, please post in SunnyKatt's thread.

I require as much of the following as you can offer:
Text(if any)
Font Type/Style(if text)
Size
Style
Colors
Background
Anything Else
(No Sprites)

Thank you,
Nethran Thaimal

Cannot Drop Items Correctly

14 June 2008 - 02:19 PM

I'd like it so that if I have an item selected from within my inventory and I drop it, it appears right next to me; either above, below, to the right, to the left, or diagonally inbetween. Like tic-tac-toe spaces with me in the middle. My items are all going to be a maximum of 25x25 and my test sprite for my character is 32x32.

"selected" means I have it picked up.

This is my code so far:

if (selected=true&&not collision_point(mouse_x,mouse_y,obj_inv_box,true,true))
{
if (position_empty(obj_player.x-25,obj_player.y-25))
{x=obj_player.x-25
y=obj_player.y-25}
else if (position_empty(obj_player.x,obj_player.y-25))
{x=obj_player.x
y=obj_player.y-25}
else if (position_empty(obj_player.x-25,obj_player.y))
{x=obj_player.x-25
y=obj_player.y}
else if (position_empty(obj_player.x-25,obj_player.y+57))
{x=obj_player.x-25
y=obj_player.y+57}
else if (position_empty(obj_player.x+57,obj_player.y-25))
{x=obj_player.x+57
y=obj_player.y-25}
else if (position_empty(obj_player.x+57,obj_player.y+57))
{x=obj_player.x+57
y=obj_player.y+57}
else if (position_empty(obj_player.x+57,obj_player.y))
{x=obj_player.x+57
y=obj_player.y}
else if (position_empty(obj_player.x,obj_player.y+57))
{x=obj_player.x
y=obj_player.y+57}
else
{show_message("This area is full, please move to drop more items.")
exit}
}


It doesn't work. :)  I end up dropping my items wherever I click outside of my inventory and now I can't pick them back up out of my inventory.  I dunno how to do this part. :\


If you need more info I could make a link to what I have so far... It'd be easier then posting all the code.

Item Pickup

13 June 2008 - 02:02 PM

I want my player to only be able to pick up items he's close to.  I suspect it has something to do with drawing a circle, but hell if I know the codes for it. xD

Also, I want my player to drop an item he lets go of outside of his inventory onto the ground next to him, regardless of the space the click occured in when he released the item.

Anyone know how to do either of these things?  It took me hours just to figure out how to make use of his inventory without creating a seperate room for the items to be in, like I've seen a lot of people have, but it was all for naught if he can pick up any item on the screen regardless of his position and drop an item on the opposite side of the screen from himself. :\

My Rpg Idea

13 June 2008 - 11:31 AM

I've started work on a game called "Song of Battle." It'll be mostly an MMO if I can figure out how to do that when I get Pro, being that Lite is t3h poo.

I'll try to have a large world with lots of leveling areas and PK rooms, and I also am going to try to implement an arena system, where one player can challenge another to fight no matter how far apart they are. A lot of my ideas are taken from other games I've played, namely Diablo II and Materia Magica(a MUD), but it's the fusion of the two that I think is original.


The skill system is all MUD. Practices(which you get per level-up based on how high your Wisdom stat is) will be used to increase your proficiency in skills(both physical and magical), as well as usage. You'll only be able to practice your skills up to 75% proficiency before you have to rely on usage to upgrade them. Most skills will only take place in battle, which will be text-based to account for the difference in warriors vs. mages(warriors get more attacks per round of battle, I don't know of a way to introduce that into a graphical battle system).

I have it all planned out in my head, but I think any of you have have played MUDs would agree with me that the character customization as far as skills and stats is pretty great and the PvP battle system requires a lot of skill and strategy, which is another reason I chose that.

Don't get me wrong, though, the game itself won't be a MUD, but when you enter into battle I want it to trigger a text window to pop up to display your fight.



The only bad thing with my idea is that I'm not the best at coding(far from even mediocre), but I'll overcome that. Eventually. I just wanted to know if anyone else thought it was a cool idea.

Need Character Select

12 June 2008 - 12:29 AM

I erased my other description and am putting a new one.

I have a login system that is a seperate file than my actual RPG right now, so I can test the RPG without having to log in. They are, however, in the same folder and will be painstakingly joined together upon completion of the character selection and login.

When I save my character in my RPG it creates a save file in that folder with the same name as the character. I figured that would make character selection easier.

What I'm looking for:

1)A way to save characters into a folder that matches your username.
2)A way to, once logged in, be taken to a list of the character save files in your username folder.
3)A way to load a character from that list.

There's a lot of other stuff having to deal with that, but I think that once I understand these three things, I'll be able to handle