Lets say i have rooms called
room1
room2
in room1 there are many objects in the room. Lets say when i press space i want to take a snapshot of the room then goto room2 and change room2's background with taken snapshot.
how can i do this?
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LoRDMeO
Member Since 04 Jun 2008Offline Last Active Oct 15 2010 01:49 PM
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- Group New Member
- Active Posts 218
- Profile Views 1412
- Member Title GMC Member
- Age 19 years old
- Birthday September 6, 1993
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Topics I've Started
Need help about screenshots.
06 October 2010 - 05:25 PM
Do If An Application(my Game) Is Active
18 January 2010 - 05:13 PM
Hey there,
Im using these codes on step event for an object
it immobilizes mouse position on center of screen.
My question is when user goes to desktop he/she doesnt move mouse because it is immobilized.
How to check if an application(my game) is active?
Im using these codes on step event for an object
window_mouse_set(room_width/2,room_height/2)
it immobilizes mouse position on center of screen.
My question is when user goes to desktop he/she doesnt move mouse because it is immobilized.
How to check if an application(my game) is active?
How To Get Resources From Files
17 January 2010 - 12:06 AM
if background_add_background("C:\background0.gmbck") = -1
{
show_message("error")
exit
}
background_get_texture("background0")
how can i replace and use backgrounds from files. When I do it with my script, it says
" Trying to get texture from non-existing background. "
how can i fix it?
{
show_message("error")
exit
}
background_get_texture("background0")
how can i replace and use backgrounds from files. When I do it with my script, it says
" Trying to get texture from non-existing background. "
how can i fix it?
Simple Question About Sprite_height
04 January 2010 - 06:23 PM
hey there
i got sprite named "spr_ball" it's both height and width are 32
how can i get this value in code
like
spr_ball.sprite_height // failed
sprite_heght[spr_ball] // has returned 0 ??
smt like that
SOLVED Thanks to
SenakuJin
Solution:
sprite_get_height(sprite_name)
i got sprite named "spr_ball" it's both height and width are 32
how can i get this value in code
like
spr_ball.sprite_height // failed
sprite_heght[spr_ball] // has returned 0 ??
smt like that
SOLVED Thanks to
SenakuJin
Solution:
sprite_get_height(sprite_name)
If You Know Visaul Basic Net Language Please Help
04 January 2010 - 01:24 PM
Hey there
If you know visual basic NET language you maybe know mid(string, start, length) command. How can i use this command in GML?
if you dont know visual basic i will explain how it works
mid(argument0,argument1,argument2)
argument0 = source, string
argument1 = start point
argument2 = length
mid("hello",1,2) = "he"
mid("hey_there",3,5) = "y_the"
thanks for helping.
If you know visual basic NET language you maybe know mid(string, start, length) command. How can i use this command in GML?
if you dont know visual basic i will explain how it works
mid(argument0,argument1,argument2)
argument0 = source, string
argument1 = start point
argument2 = length
mid("hello",1,2) = "he"
mid("hey_there",3,5) = "y_the"
thanks for helping.
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