step event
{
if keyboard_check(vk_left) && !keyboard_check(vk_right)
{
sprite_index = spr_ball// what the sprite looks like moving left
x-=15; // speed if obj. when moving left
facing = 0;
}
else
if keyboard_check(vk_right) && !keyboard_check(vk_left)
{
sprite_index = spr_ball // what the sprite looks like moving right
x+=15; // speed of obj. when it moves right
facing = 1;
}
else
if keyboard_check_released(vk_left)
{
sprite_index = spr_ball // sprite that shows when left is released
}
else
if keyboard_check_released(vk_right)
{
sprite_index = spr_ball // sprite that is show when user releases right
}
}i put this code in a separate code box, but i think you can put it in the first alsoif(place_free(x,y+1))
{
gravity = 0.5; // turn on the gravity
}and also in step event, and i also put this in a seperate box, but i think you can put it in the same.if (vspeed >= 12)
{
vspeed = 12;
}create event:gravity_direction=270; vspeed=2;collision with floor:
move_contact_solid(direction, 12); vspeed = 0; gravity = 0;
edit: ops...it looks like you needed something different than a walking event...one sec letme look at your code lol.sry
edit again: I dont quite understand your question, can you rephrase?



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