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darkpulsaromega

Member Since 21 Jun 2004
Offline Last Active Oct 13 2012 02:11 PM

Topics I've Started

Reading Binary Files

06 July 2006 - 11:43 PM

I've created a line of code that will combine two bytes into a larger integer, but I'm not sure how efficient this code is.  Is there a more efficient way to create a 16-bit integer from two 8-bit integers?

Here's my code:
(_byte1 << 8) + _byte2

Loop Music With Intro

25 November 2005 - 05:04 PM

I made an impulse tracker (.it) file for Spark Mandrill's stage from Megaman X, but it has some intro music to it (music at the beginning of the song but doesn't get looped).

I just wanted to know if there is a way to put the intro music into the .it and mark it as an intro, so it doesn't loop with the rest.

Thanks in advance.

Megaman X: Annihilation

08 November 2005 - 03:45 PM

Megaman X: Annihilation takes place in 21XX after Megaman X3. Rising maverick activity has caused the creation of a new maverick hunting group, called the Repliforce. The Maverick Hunters and the Repliforce do not cooperate with eachother, causing arguements such as jurisdiction.

Megaman X: Annihilation is in it's early stage of development. I'm currently optimizing the code before continuing development.

File Size: 2.51MB
GM Version: GM 6.1
Screen Resolution: Windowed, 512x448
Changes Screen Resolution: No

Screenshots:
Posted Image
Posted Image

Demo:
New Demo as of February 9, 2006
Savefile:
http://www.savefile.com/files/3758965
Rocketsoft Upload:
http://www.rocketsof...ploads/MMXA.zip
Geocities (only 4.2MB bandwidth per hour):
http://www.geocities...nloads/MMXA.zip

Controls (these are customizable):
F - Run/Dash Left (double tap to dash)
H - Run/Dash Right (double tap to dash)
Numpad4 - Shoot / Charge
Numpad5 - Jump
Numpad6 - Dash / Dialogue

Locking View To Hide Secrets

01 November 2005 - 05:26 PM

I don't know where to begin working on this.  I'm making a Megaman X clone, and I need help with the Megaman X styled view.  I've thought of using special objects that the view can't cross until the character has crossed, but I don't know that would be programmed.  I've already completed most of the physics, (running, jumping, dashing, sliding down walls, and walljumping [with and without dashing]) but this just seems to puzzle me.

The view needs to hide secrets such as special items down supposed fallways.  It also needs to stop next to doors and scroll as you walk through.  Both of these seem like they could be done the same way.  Any help would be appreciated.

edit: topic description changed
edit: topic description changed (again)