Well, the problem might be that you set global.support to true, right before you check if global.support is true...
Anyway, is the code you posted in the step event? and if not, which event is it in.
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Frigg
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In Topic: infinte crash game spawn
12 August 2012 - 02:08 AM
In Topic: infinte crash game spawn
12 August 2012 - 12:55 AM
If they spawn infinitely, then I doubt the problem will be in the "button press code", especially since there doesn't seem to be a loop anywhere...
Nonetheless, there doesn't seem to be any problems with the code that you posted. More information might be needed.
Nonetheless, there doesn't seem to be any problems with the code that you posted. More information might be needed.
In Topic: Pixel Pirates
06 August 2012 - 08:25 AM
The resolution thingy should be under global game settings. Air friction prevents your character from looking like its flying in the air, and gives the user better control of the character when jumping.
In Topic: Pixel Pirates
05 August 2012 - 12:00 AM
The games not bad, although you might want to warn people that the game changes the screen resolution.
I'd recommend you add air friction when the player is in the air.
I'd recommend you add air friction when the player is in the air.
In Topic: Deleting the last letter in a variable string.
03 August 2012 - 05:15 AM
use string_delete
set the count to 1 and index to string_length('apples');
EX:
set the count to 1 and index to string_length('apples');
EX:
newstr=string_delete(oldstr,string_length(oldstr),1);
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