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Boreal

Member Since 12 May 2008
Offline Last Active May 18 2013 12:10 PM

Topics I've Started

Dark Souls

01 December 2012 - 03:54 AM

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It's like that.

Dark Souls is a really hard game.  I mean really hard.

It's an action RPG with a huge focus on combat.  Which is pretty difficult.  There are a lot of different moves, both defensive and offensive, and you really need to know when to use them.  Every enemy has a different attack pattern and intelligence.  Every enemy has a good chance of being able to kill you.

If that wasn't hard enough, you can only save your location at bonfires, which are this game's version of checkpoints.  They are few and far between.  Believe me, you will know Undead Burg like the back of your hand before you even make it to the Parish, because you need to fight 2 bosses and about 100 enemies on the way to the next bonfire.  Oh, and did I mention enemies respawn every time you rest at a bonfire?  Which is practically the only way to stay alive for extended periods of time?  (Thankfully, bosses do not respawn)

It also has online capability.  Actually fitting with the game's lore, you can warp into other players' games if you are near them.  You can then take on the bosses cooperatively, or be a huge ****** and fight to the death.  Here's what it's like to be "invaded" (as it is called) by a high-level player:

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It was originally only for PS3 and Xbox, but there is a PC port on Steam titled Dark Souls: Prepare to Die Edition.  You'll want a controller (good luck playing with a keyboard), and the DSfix and 60FPS mods to make the game look better on PC mustard race.

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One more thing.

PREPARE TO DIE.

The Northern Lights

08 August 2012 - 03:48 AM

http://soundcloud.co...northern-lights

If you like house music, give this a listen and hopefully provide feedback :D

Tribes: Ascend

08 July 2012 - 10:58 PM

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Tribes: Ascend is a first-person shooter, but it is not like any other.  Instead of walking and hiding behind cover to pick enemies off like CoD scrubs, you fly around the maps at blazing speed to capture their flag.  And that's all you really need to know.

Get Tribes!

PS:  This video explains it pretty well.
[VGS] SHAZBOT

So anyone else play?  My nick is HeySailor1189.

Project Euler

06 July 2012 - 07:22 PM

http://projecteuler.net

This is a great programming website with 391 problems to solve. Usually they involve computing the sum or maximum of a series of numbers, and all can be solved with any programming language that has looping and branching, including GML. So if you want to polish up or test your programming skills, I highly recommend doing the first few problems. Careful, though - you might get addicted :D

World Generation

06 July 2012 - 01:58 PM

Alright, I've come to a conclusion on what type of game I'd like to create. It's an action RPG like a cross between the Elder Scrolls and Zelda series, where the world, locations, stories, and quests are all procedurally generated. But what I still haven't completely decided on is just how I'm going to go about generating a living, breathing world.

One thing I came up with is doing it like this:
  • Generate landforms with weighted 3D noise
  • Generate climate map (temperature vs. precipitation)
  • Generate biomes based on climate
  • Create indigenous factions
  • Step through 100 - 1000 years of history
  • Begin the game
Obviously, step 5 is much more complex than the rest. The way I think it should work is through an RTS-like simulation governed by events, of which 2 or 3 happen each year. Some examples of events:
  • Disaster - a plague, earthquake, etc. occurs, weakens affected factions
  • Conquest - a strong faction absorbs a weaker one
  • Fortune - a settlement discovers a trove of resources (ore, gold, wood, etc.), strengthens its faction and the settlement grows
  • Monster creation - a monster is created/discovered/awakened
  • Monster attack - the monster destroys a settlement
  • Monster death - a hero kills the monster, creates a legendary weapon and a tomb
  • Expansion - a strong faction expands territory by creating new settlements
  • Split - an inner confict splits a faction into two
  • War declaration - a war is declared between two equal factions
  • War battle - a battle occurs in a war, weakens one faction, eventually ends in conquest
  • Confederation - two equal factions join to create one stronger one
  • Divine intervention - a fortune or disaster (including monster) event occurs depending on the faction's religion
Stories and quests will be created/found based on histories. Maybe a legendary sword was stolen from a hero's tomb and it needs to be returned because the ghost is terrorizing a nearby village. Maybe someone wants to have a leader of an opposing faction eliminated. Maybe you have to be the hero to defeat a monster.

Suggestions, comments, criticisms? I'd like to get this as fun as possible while maximizing replay value.