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link3000

Member Since 03 May 2008
Offline Last Active Dec 28 2012 06:52 AM

Posts I've Made

In Topic: SUGGESTION: Code only object window on adv. mode

08 January 2012 - 04:38 AM

I definitely think there should be an option of some sort to assume the user is only using the code block. I think that mock-up is as close to what I would like to see as I could ask for.

Also the ability to collapse code would be fantastic. While at it, how about the //TODO feature some IDEs have?

In Topic: 3rd Person Engine

08 January 2012 - 12:09 AM

it seems that it would be strange because you're changing where the camera is looking by changing where it is, but I don't know what you want. Could you explain into some more detail what your problem is and what you're looking for?

In Topic: Portal 3d example

05 January 2012 - 08:21 PM

After disabling the ear-numbing vocaloid music, it was actually quite interesting to play around with.

I'd give you a 6/10 for the example, and -10/10 for your music choice.

Was that what it was? I'm glad GM has trouble with sound cards then and didn't play any music..

The portal mechanics were a bit broken, as they don't accommodate for every situation or if the surface is even valid.
Posted Image
I assume the black is the outside of the level, as the portals are intersecting. Also in this screenshot, I am stuck in a wall.

In Topic: Best way to draw terrain?

05 January 2012 - 08:13 PM

I wrote a terrain system that lets you do per-vertex splatting a while ago [link]

It's not optimized for GM 8.1 however, so if you use it, it could probably be improved. It renders multiple triangles to simulate having multiple textures. The lowest-indexed texture is always opaque while the rest follow Gamer3D's first option.

In Topic: Escape from the Underworld

27 December 2011 - 04:38 AM

This is one of my favorite GM games. Out of all of Banov's games, this is my favorite though it lacks some polish.