They are allready with us:
http://www.youtube.c...h?v=NqRNd0Ab80g
Just saying..
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ck2k
Member Since 01 May 2008Offline Last Active Jul 16 2012 07:52 AM
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- Group New Member
- Active Posts 68
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- Member Title GMC Member
- Age 21 years old
- Birthday October 25, 1991
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In Topic: Zombie virus
13 July 2012 - 07:53 PM
In Topic: Atmosphere
03 June 2011 - 01:54 PM
Well.. I sarted this project a long time ago, and due to time reasons (final exams) I stopped working on it for a while..
But now I'm back with a very big update!!
If you played the old version (well im sure you did not) forget everything and play it again!
A Change-List would be too long, just play it and you'll noticed the changes.
I updated the first post with new screens, a new playable demo and off course some new infos!
cheers
But now I'm back with a very big update!!
If you played the old version (well im sure you did not) forget everything and play it again!
A Change-List would be too long, just play it and you'll noticed the changes.
I updated the first post with new screens, a new playable demo and off course some new infos!
cheers
In Topic: Simple 3d Walk Animation - revisited
29 December 2010 - 04:46 PM
I had some trouble with Softwarp/YOYO about reactivating my copy after updating to Win7 so I'm sorry for my late response!
Anyway thanks for your help! It looks great, even if it still need some fine tuning because I changed the model a little bit but it's much better than my Version
I will post the link, if I will upload it someday
Anyway thanks for your help! It looks great, even if it still need some fine tuning because I changed the model a little bit but it's much better than my Version
I will post the link, if I will upload it someday
In Topic: 3D motion blur
23 November 2010 - 02:58 PM
this gives me an error in my obj_player:
In that draw event my obj_player gets drawn with textures saved as backgrounds..
without your piece of code for the motion blur everything works fine.. can you help me?
___________________________________________
ERROR in
action number 2
of Draw Event
for object obj_player:
Trying to get texture from non-existing background.
In that draw event my obj_player gets drawn with textures saved as backgrounds..
without your piece of code for the motion blur everything works fine.. can you help me?
In Topic: Simple 3d Walk Animation - revisited
23 November 2010 - 02:14 PM
Awesome example!
But I've got a "small" problem.
Currently I'm making a 3rd person horror shooter and off course there will be zombies (somehow everyone makes a zombie game
)
Anyway, I want them to hold their arms always in front of them and just shaking a bit up and down. (yeah my game is based on stereotypes)
i solved this editing the end step event:
I found these values with trying around a little bit.. but it's not statisfying me..
I'm sure, you as the developer of that script can suggest me a much better version, don't you?
it would be enugh if the arms had an angle of 90° and move between 85° and 95° while walking or something.. ^^
But I've got a "small" problem.
Currently I'm making a 3rd person horror shooter and off course there will be zombies (somehow everyone makes a zombie game
Anyway, I want them to hold their arms always in front of them and just shaking a bit up and down. (yeah my game is based on stereotypes)
i solved this editing the end step event:
// Hands rotation hand_l_x = 55 hand_l_y = 340 hand_l_z = image_angle + 95 hand_r_x = -85 hand_r_y = 250 hand_r_z = image_angle-25
I found these values with trying around a little bit.. but it's not statisfying me..
I'm sure, you as the developer of that script can suggest me a much better version, don't you?
it would be enugh if the arms had an angle of 90° and move between 85° and 95° while walking or something.. ^^
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